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  #1  
Old July 12th, 2004, 11:35 PM

Cohen Cohen is offline
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Default Holy Pyre and Fire Resistant Demons

This spell is supposed to do Fire Damage against Demons.
But many demons are Fire Resistant naturally.

Those demons don't get any damage from this spell, that however is suited to fight demons/undead (*3 damage).

I believe this spell should bypass the fire resistance of the demon-flagged being, since it's imbued of holy power. Same for Undead with fire resistance (even if given by items).
While non demon troops with fire resistance benefits from common damage reduction (since the Holy Power is not effective against them).
Is this possible to be in the next patch?
What do you think about?
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Old July 12th, 2004, 11:38 PM

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Default Re: Holy Pyre and Fire Resistant Demons

I think this is unnecessary. It does fire damage, triple against undead/demons. That's still an entire Category of critters it works against, except a very narrow Category: Devils. So it doesn't work on devils. Big deal.
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Old July 12th, 2004, 11:40 PM

Cohen Cohen is offline
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Default Re: Holy Pyre and Fire Resistant Demons

Devils, Imps, Arch-Devils, and the bigger ones have usually at least 50% Fire Res.

And those are the most common Demon troops you can find ...
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  #4  
Old July 13th, 2004, 02:47 AM
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Default Re: Holy Pyre and Fire Resistant Demons

Quote:
Originally posted by Cohen:
This spell is supposed to do Fire Damage against Demons.
But many demons are Fire Resistant naturally.

Those demons don't get any damage from this spell, that however is suited to fight demons/undead (*3 damage).

I believe this spell should bypass the fire resistance of the demon-flagged being, since it's imbued of holy power. Same for Undead with fire resistance (even if given by items).
While non demon troops with fire resistance benefits from common damage reduction (since the Holy Power is not effective against them).
Is this possible to be in the next patch?
What do you think about?
I think it does make sense thematically. It is Holy Pyre after all. And IMHO it would probably not be too difficult to implement, since Dom2 already have some "exception form the damage type immunity" rules, such as posion that is not affected by poison resistance, etc. (that is just a guess of course). No idea what devs will think of this suggestion though.
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Old July 13th, 2004, 03:44 AM
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Default Re: Holy Pyre and Fire Resistant Demons

Quote:
Originally posted by Stormbinder the obsessive:
I think it does make sense thematically. It is Holy Pyre after all. And IMHO it would probably not be too difficult to implement, since Dom2 already have some "exception form the damage type immunity" rules, such as posion that is not affected by poison resistance, etc. (that is just a guess of course). No idea what devs will think of this suggestion though. [/QB]
Much as I hate to agree ... The damage could be done as fire - which the devils are immune too. Then the tripling of damage against demons/undead could be done as holy, which fire immunity would not help against.

I'm not sure how "triple" damage is done - if you have 14 base, is the 14 tripled and then 2D6 (oe) is added? Or is is (14 + 2d6(oe)) * 3? Either way, it's not that hard to come up with a formula and code to handle both immunity and partial resistance, not to mention fire susceptibility.

And, heh - speaking of partial resistance to fire, the bloody "Burning Pearl" is only supposed to grant partial, but gives 100%, plus attack bonus.
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Old July 13th, 2004, 02:53 PM
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Default Re: Holy Pyre and Fire Resistant Demons

i think it would
1. overpower marignon which has it as starting spell and already good enough against undead / demons . the holy damage already exists in form of the holy spell smite demon this is enough .
2. if it would be really so powerful it would imbalance the whole game especially if the damage would be (14+2d6 oe)x3 as caine supposes in his possibility 2 .
if demons further on even couldn't get fire immunity via items it would be really unbalancing.

if it is made holy damage instead demons / undeads should be given the ability to get 100% holy resistance too.
and for thematic reasons the arch demons / undead/devil pretenders should start with 50% already or even 100% .
because they are so evil and strong that they should easily find a way to protect against unimportant holy units like priests.
for dominions 3 it would be cool if powerful creatures like pretenders or arch demons would be 100% immune to everything which weak units cast / do .
e.g. poison from a poisonslinger does not harm any pretender .
but if another pretender can inflict poision damage against this he needs protection via e.g. items.
there could be 3 resistance levels :
against lowlevel units like poison slingers , lvl 2 priests ...
against midlevel units like mages with pathlevels from 5-15 , priests with holy >4 ...
against hihglevel units like pretendergods , archdevils , queens/kings of air , water ... , mages with paths >15 ...

so a poison slinger e.g. would easily kill other soldiers via poison but do no harm via poison to a pretender which is very realistic in fantasy worlds i think
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