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August 15th, 2004, 10:00 PM
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Corporal
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equipment configurations for supercombatants (SCs)
What are people using for equipment configurations for their Supercombatants (SCs)?
For both middle and then late game configs.
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August 15th, 2004, 10:40 PM
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Major
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Location: La La Land (California, USA)
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Re: equipment configurations for supercombatants (SCs)
I do not really change my SCs equipment depending on
the game's stage. I usually have them equiped with
a life draining weapon (wraith sword/blood thorn),
a quickness item (boots or jade armour), an amulet of luck.
Depending on whether my opponent is likely to use troops,
elemental attacks or mind affecting spells, I use the
remaining slots for respectively defense+protection,
immunity or magic resistance items.
In the few games that I have played 'till a very late stage,
I was equiping my Sc-du-jour with the following:
blood thorn
fire shield (the 5F5E one)
starshine cap (for the anti-magic)
jade armour
flying boots
amulet of anti-magic
pendant of luck
Of course, if for some reason the Sc's strength is not
overwhelming, or my blood income is low, they would be
using wraith swords. When they are natural fliers with
feet, I would give them boots of quickness and a decent
armour - CoD, RoI, or whatever my spare gems allow.
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August 16th, 2004, 05:39 AM
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Private
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Re: equipment configurations for supercombatants (SCs)
well, correct me if wrong, but IIRC starshine cap gives you +1 astral, is not a bad idea because of astral dueling? a 1S will lose almost every time he duels...or this +1 don't add if he has no astral base?
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August 16th, 2004, 05:52 AM
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Major General
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Re: equipment configurations for supercombatants (
Quote:
Aracon said:
this +1 don't add if he has no astral base?
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Correct, it doesn't. You must already have at least 1 in the appropriate magic path for a path booster to grant a benefit. Otherwise, why would anyone ever empower when it'd be so much cheaper to just grant 1+ path via items? Thematically, you must already be a mage to use mage-specific items like that. You cannot hand a farmer a crystal ball and expect they'll suddenly become a trained diviner. [img]/threads/images/Graemlins/ooo.gif[/img]
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August 16th, 2004, 06:06 AM
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Sergeant
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Re: equipment configurations for supercombatants (SCs)
To slightly hijack the thread - how do you equip SCs for fighting against undead powers?
I try to get 0 enc or reinvigoration about double my enc. Plus damaging shields - charcoal frex.
Otherwise its the usual luck pendant/MR item, Jade armour, flying boots, cheap sword, maybe a hat.
Pickles
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August 16th, 2004, 06:56 AM
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Sergeant
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Re: equipment configurations for supercombatants (SCs)
Quote:
Pickles said:
To slightly hijack the thread - how do you equip SCs for fighting against undead powers?
I try to get 0 enc or reinvigoration about double my enc. Plus damaging shields - charcoal frex.
Otherwise its the usual luck pendant/MR item, Jade armour, flying boots, cheap sword, maybe a hat.
Pickles
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If you've got enough fire gems and a 3F forger, stick a Flambeau on 'em. Eats undead pretty quick.
CC
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August 16th, 2004, 07:16 AM
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Major General
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Re: equipment configurations for supercombatants (
Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
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Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense. 
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August 16th, 2004, 09:09 AM
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Lieutenant General
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Re: equipment configurations for supercombatants (
Quote:
Arryn said:
Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
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Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense.
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you can't kill undead 
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August 16th, 2004, 09:31 AM
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Major General
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Re: equipment configurations for supercombatants (
Quote:
Boron said:
you can't kill undead
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Be that way. Hmmph. You also cannot awe them, frighten them, seduce them (shucks, that might be real kinky), or blow their minds. OTOH, they never tire, hunger, thirst, lose patience, or argue with you. As such, they make great pets. And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands. 
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August 16th, 2004, 09:37 AM
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Captain
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Re: equipment configurations for supercombatants (
Well, more than against undead think against Lifeless, like AE Ermor (but usually ppl play SG), or if you know the enemy is going to summon mass of skellies you can go for Flambeau (as someone told) or Demon Whip, or every weapon that could do a small area damage.
But you need to replace 2 items with a renvigoration item and a regenerative item, or they'll risk to get killed in the long stand since they can't exploit the draining life weapon.
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