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August 17th, 2004, 12:18 PM
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Captain
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Join Date: Oct 2001
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LOTR update
Just wanted to let those who are interested know that I'm making progress on the mod but it is much slower than first anticipated.
Currently, I'm still developing maps. Each character has a different starting location so I am developing the map connections to ensure a smooth transision depending on which character is played. Slow going. All of the hobbit starting areas up to Bree are complete and I'm now working on the other characters.
I'm hoping to have a demo that will allow you to play the game up to Rivendell by the end of next week. Possibly the following week.
Here's hoping.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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August 18th, 2004, 07:32 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: LOTR update
take your time, patience is something DO fans really need anyway . Hmm, I envision DO WW2 to have a playable demo a few years from now or something , anyway, good luck, and looking forward to trying it out!
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September 10th, 2004, 12:51 PM
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Captain
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Re: LOTR update
Good News!!
I've got a working demo for LOTR! There are still some minor tweaks to take care of and events/quests to add, but it currently is playable and seems to be working fine.
I expect to release the demo middle of next week (around Sept 15-16)
The Demo has 2 characters you can play; Frodo and Samwise. And will take you from Hobbiton to Rivendell. My intention is to get feedback from you guys before finishing the full Version of a Fellowship of the Ring Module.
This module will be closer to the books than the movies, but because of the game mechanics, some aspects will be one or the other and some will be neither.
Stay tuned. It's coming.
oh, and if anyone has pics, sounds or music that I can incorperate, please PM me. ty.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 11th, 2004, 09:53 AM
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Corporal
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Re: LOTR update
great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod
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September 11th, 2004, 05:09 PM
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Re: LOTR update
Quote:
ace joh said:
great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod
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Oh yeah... I remember that now... thanks.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 12th, 2004, 07:59 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: LOTR update
Closer to the book than the movies.. that must have been a lot of work.
Good news indeed .
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September 13th, 2004, 12:39 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
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Re: LOTR update
Thanks for the update. Can't wait to try your new module out!
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September 21st, 2004, 12:54 AM
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Corporal
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Re: LOTR update
It's cool. I'm sure it will be worth the wait. I'm just glad that 'someone' is still interested in the game and making new modules.
I thought about trying my hand at one myself but wouldn't know where to start
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September 22nd, 2004, 02:40 AM
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Shrapnel Fanatic
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Re: LOTR update
*Peek*
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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September 29th, 2004, 01:15 AM
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Captain
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Re: LOTR update
Came upon a strange issue with the mod. It's at the stage now where it should be playable. And with about 30 min. worth of stuff it 'should' be ready for release.
But, for some unknown reason, whenever I try to use a custom-made key on a custom locked door, it gives me a strange error.
"Access error c:\mybv\do\prog\SMsounds" or some such. Can't recall the whole thing, but it does pop up HUNDREDS of windows with this exact same error and they don't stop continually popping up unless I Ctrl+Alt+Del the DO program.
So, just so everyone knows, I'm into so deep debugging of the mod.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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