Just got burned in two games, because Dom2 uploads your orders
when you connect. I'd checked my turns the night before, did some things, and selected to "Save Game and Quit", so I could revise my orders (and in one game, _give_ orders, since I'd only issued about 3 instead of 30-40).
Upon reconnecting to the host, I happily went about my business, modifying and giving orders, hit 'E' to end my turn, and found that the game had already hosted - using the _OLD_ orders.
I've never seen this documented anywhere, and personally I think it's a bit ... Bogus
- the host shouldn't be sent the turn's orders until it's
explicitly done via 'End Turn'.
There's a work around, of course - always, _always_ do your turn in off-line mode, but because the ... behavior pops up only when you have issued
some orders and saved them, _and_ everyone else's turns have been taken when you reconnect to a game with QuicheKost turned on, it isn't readily apparent that there's a need to do so.
(At least, in retrospect I know this happened to me on several occasions in the Last 6 months or so, but because of the rare, intermittent nature of the phenemenon I dismissed it as an intermittent bug, as opposed to a consistent behavior to be guarded against.)
Feh. This screwed me in two games, one seriously, and screwed an ally even worse in another.
So folks, remember : if you "Save and Quit", make sure to finish analyzing the turn and doing your commands
before you reconnect to the server.