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October 26th, 2004, 09:56 AM
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Second Lieutenant
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Join Date: Dec 2003
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Really special prophets
As part of my "Superheroes" mod I've discovered and edited the "prophet units" a bit. That is that some national units turn into another unit once it is turned into a prophet. I just wondered if I caught them all.
Abysia
Warlord -> Warmaster (wielding two battleaxes!)
Demonbred -> Demonbred (but with snazzier outfit)
Anathemant Dragon -> Anathemant Dragon (but on fire)
Warlock -> Anathemant Warlock (on fire as well)Also possible that heroes turn into new units as well. Not well tested yet. Remember Rago changing appearance when "propheticied".
Archosephale
Mystic -> Mystic (again with cooler outfit)
Atlantis
Coral Queen -> Queen Mother (should have coral club though)
C'tis
Lizard King -> Lizard King (best change of clothes. easy to pick out in a crowd of lizard kings)
Shaman -> Shaman (but with robe. identical in appearance to Ancient Shaman Hero)
Caelum
High Seraph -> High Seraph (again easier to pick out in a crowd)
Seraphine -> Seraphine (gains Icerod which actually boost a bit)
Jotunheim
Jotun Jarl -> Jotun Jarl (why I would make him prophet over a Jotun Gode I don't know. a Gode prophet gets 4 holy)
Vanheim
Dwarven Smith -> Dwarven Elder (looses hammer, gains a staff)
So you found any other mighty morphing monsters?
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October 26th, 2004, 11:28 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Really special prophets
The actual changes are:
Abysia
Anathemant Dragon (86) --> Anathemant Warlock (327)
Anathemant Salamander (85) --> Anathemant Warlock (327)
Warlock (89) --> Anathemant Warlock (327)
Demonbred (87) --> Demonbred (121) Interestingly, 121 has 0 native undead leadership while 87 has 25, and 121 is vulnerable to Banishment and Smite Demon, so he's an all around sucky trade. The Salamanders make best Abysian prophets, because you don't really need more than H4, that's where you get divine blessing and fanaticism (or Warlords, because they become autoblessed thugs)
Arcoscephale
Mystic (311) --> Mystic (382)
Atlantis
Coral Queen (112) --> Queen Mother (374)
Caelum
High Seraph (203) --> High Seraph (415)
Seraphine (204) --> Seraphine (416)
Both of these units have some base stats (notably att & def) actually worsened, but the Ice Rod compensates for it so that there is no change or modest improvement. The High Seraph also becomes a magic being and vulnerable to spells and effects targeted at same.
C'tis
Shaman (170) --> Shaman (321)
Lizard King (177) --> Lizard King (328)
The shaman prophet is available to anyone who can find an indie lizard province, by the way...
Jotunheim
Jotun Jarl (274) --> Jotun Jarl (436)
Now, if anybody has ever seen Jotun Jarl (375) in the game, I'd be interested... Has great sword, round shield and chain mail hauberk and looks very different than the other two, and looks like a legacy unit.
Vanheim
Dwarven Smith (323) --> Dwarf Elder (324)
The numbers are the unit numbers you can use to put these commanders on a map in the map file. It should also be noted that the Prophet status increases morale to 30 and gives an additional +2 to all stats plus the blessing. You can find the actual stats for all of these in the updated Dom2 Unit DB, and you can further see the changes the weapons make if you compare the weapon DB data alongside the unit DB.
Afaik, there are no other morphing units, because they would have stuck out when I was doing the Unit DB. That's the lot of them.
Edi
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October 26th, 2004, 03:25 PM
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Major
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Re: Really special prophets
Quote:
Edi said:
Demonbred (87) --> Demonbred (121) Interestingly, 121 has 0 native undead leadership while 87 has 25, and 121 is vulnerable to Banishment and Smite Demon, so he's an all around sucky trade.
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Except he flies, which is enough to make him the best candidate in my view. And the demonic flag isn't really a disadvantage: it's not easy to banish an enemy prophet with such a high MR, OTOH being immune to diseases and a few other nastinesses is neat.
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God does not play dice, He plays Dominions Albert von Ulm
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October 26th, 2004, 03:58 PM
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National Security Advisor
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Re: Really special prophets
The Banishment spell actually does damage also, and the Last time I tried a demonbred prophet (the Back to the Fray noob MP game), he got crippled by literally the first H2 indie priest he ran into. Smite Demon will kill these buggers in one shot, two at the most, and it's available for a measly H3 priest. Been there and done that, if others like them, fine, but it's not for me anyway.
Edi
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October 26th, 2004, 04:24 PM
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Major
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Re: Really special prophets
Quote:
Edi said:
The Banishment spell actually does damage also
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It does damage only when the target fails its MR check. Smite Demon likewise. It seems you've been extremely unlucky with your Demonbred prophet. A ring of AM should fix that! 
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God does not play dice, He plays Dominions Albert von Ulm
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October 26th, 2004, 11:02 PM
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Major General
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Join Date: Aug 2000
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Re: Really special prophets
Hm, I wonder if the Skeptic should change unit types if prophetized. Would seem a bit strange otherwise. 
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