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  #1  
Old November 2nd, 2004, 03:07 PM

Blacksilver Blacksilver is offline
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Default Hex based maps out there?

Anyone know of any good hex based maps?
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Old November 8th, 2004, 01:53 PM

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Default Re: Hex based maps out there?

I have always been partial to the World of Greyhawk map.

Dungeon magazine (current issue #116) will, over the next few issues, be presenting a new large Version of the World of Greyhawk map as a series of four poster-sized maps (issues #117-120).

That aside, lots of board wargames use hex maps. One source is Strategy & Tactics magazine, by Decision Games (see here).

Each issue has an historical game, and many of these have hex maps.
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Old November 8th, 2004, 02:47 PM
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Default Re: Hex based maps out there?

Of course if you find a good image of a hex map then we can talk about turning it into a dominions playable map.
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Old November 8th, 2004, 04:09 PM
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Default Re: Hex based maps out there?

Columbia games produces several game, for example Wizard Kings, which have good hex-maps. Wizard Kings have 12 geomorpic maps which can be linked in any way, for an example (see here). Of course, there might be copyright issues, so I don't know if it is a viable suggestion...

Personally I use the HexMapper program when I need to do hexmaps for some campaign settings (be they worlds for different RPG's or campaign enviroments for miniature games (like DBM or Warhammer for example). The HexMapper program can be downloaded from here.
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Old November 9th, 2004, 01:51 PM
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Default Re: Hex based maps out there?

There was a good old RPG in the early eighties called Powers and Perils.

It was a game of tables and numbers (as was common these days) but it also contained mythological stuff from celtic, sumerian and semitic traditions. The game contained many good innovations and still feels fresh at certain points. It has indeed played a role in the forming of the world of Dominions and if you search through the game you will probably find things, beasts, spells and mythological references that you will recognize.

Avalon Hill released a world modul calle Perilious Lands. I have been toying with the idea of scanning the maps of that world. AH is a hex-company and this world is also a hex-world. I accidentally found the map two days ago scanned and ready.

http://powers.charsys.com/
http://powers.charsys.com/Images/map.jpg

The second link is the map. It's 7.6 MB. The map is made out of 23 pieces IIRC, and the seems are not entirely seemless.
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Old November 9th, 2004, 02:25 PM

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Default Re: Hex based maps out there?

Sadly we won't see much more games from AH, since Hasbro bought it. It has done many good games.

Wizard Kings has damn good map for dominion if you put them toghether (I had that game, sadly in Italy it's not anymore sold).
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Old November 10th, 2004, 01:48 AM
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Default Re: Hex based maps out there?

Quote:
Kristoffer O said:
There was a good old RPG in the early eighties called Powers and Perils.

Wow! I thought I was the only non-undead person who still remembered that one. It was, I thought, one of the most elegant RPG systems around; that and Dragonquest (3rd or 4th edition) had beautiful character generation systems, magic systems, and combat - the only contemporary that included fatigue in place of D&D style HPs was Runequest, and later Fantasy Hero (by the Champions people). FH was flawed because the system was designed for comic book heroes, so you had to work too hard to die, or even kill.

I had a P&P game going in the 80s, but most of my friends / players, bloody jarheads, wanted D&D for fantasy, and Champions for superhero style games.

Hmmm. Wonder if the other ABQ gamers care for PnP games - it'd be nice to get an RPG group going again.

(Oh - to the person who mentioned Harn - very nice, encyclopedic world setting - it went incredibly well with ICE's Rolemaster system as I recall. Other settings I remember fondly were Haven (city based map/campaign setting) and, mmm, CityState of the Invincible Overlord. Wow! Judges Guild is apparently back!
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Old November 10th, 2004, 05:49 AM
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Default Re: Hex based maps out there?

These WizardsKings maps seem actually very interesting and promising to me to make small wrap-around maps, which I am desperately missing! Cool, this might get me into map-making!

A question though: Cities could be handled like in Cradle, but how about modelling those roads? And what about water provinces and adjacencies accross water boundaries? This could require breaking up the hex-layout, no?
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