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November 18th, 2004, 06:05 AM
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Colonel
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Frozen Heart
This spell looks very powerful : at first I thought it did "cold" damage, but I saw Banes die to it, is it really "undescript unprotectable" damage ?
In this case it's not logical either that it should affect undead, they should be immune... And it's a definitive SC counter on the plus side
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November 18th, 2004, 07:24 AM
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National Security Advisor
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Re: Frozen Heart
I've noticed the same thing, it looks like it's bugged. Same thing as Blindness affects fire immune creatures, which just doesn't seem right...
Edi
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November 18th, 2004, 07:43 AM
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Captain
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Re: Frozen Heart
Hmm, I presume that a frozen heart should be somewhat uncomfortable to an 100% cold immune seraph as well. Maybe serpahs should not be 100% cold immune, or maybe FrozenHeart should affect cold immune beings, but should not work on heartless beings...
(Maybe lifeless should be immune then, but freezing the mechanics of a mechanical man could be nasty too?)
(I think I already said somewhere else already that I do not like 100% immunities happening too often anyway... )
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November 18th, 2004, 07:53 AM
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Colonel
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Re: Frozen Heart
Quote:
Chazar said:
Hmm, I presume that a frozen heart should be somewhat uncomfortable to an 100% cold immune seraph as well. Maybe serpahs should not be 100% cold immune, or maybe FrozenHeart should affect cold immune beings, but should not work on heartless beings...
(Maybe lifeless should be immune then, but freezing the mechanics of a mechanical man could be nasty too?)
(I think I already said somewhere else already that I do not like 100% immunities happening too often anyway... )
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IMHO a "freezing heart" attack could affect cold-immune beings but not those not relying on an heart to function, so Undead and Lifeless should be immune, but Demons and Seraphs, Niefels and so on would be affected.
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November 18th, 2004, 05:24 PM
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Corporal
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Re: Frozen Heart
Are you saying that nothing, neither magic resistance nor cold resistance, will protect you against a spell that is usually cast twice per turn, with decent range, ridiculously low casting requirements, and damage that increases with caster level?
I'm off to try that. Somehow I doubt it...
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Wrath them 'till they glow, and arrow them in the dark.
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November 18th, 2004, 09:26 PM
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Lieutenant General
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Re: Frozen Heart
It's offset by the fact that the AI often decides not to cast it, even with a valid vulnerable target. My seraphs, scripted for haste / FH x4, aren't frozen hearting at all, and die to miserable R'lyan assassins with bronze breastplate.
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November 18th, 2004, 11:31 PM
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National Security Advisor
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Re: Frozen Heart
I would say ideally, say for Dom 3, there might be a new property for which units have and need hearts or not.
Meanwhile, it's not the ultimate SC killer. I tried it as TC with abundant mages who can cast it, and it seemed to me it was being resisted by magic resistance, although occasionally it did some damage. It's an OK counter, but not an ultimate weapon. Ethereal crossbows and massed flame arrows worked better... ... at least without any missile counter-magic.
Frozen Heart is a really strong spell though... in Dom 2, I think it would be best if cold immunity AND magic resistance both offered protection.
PvK
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November 19th, 2004, 01:36 AM
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General
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Re: Frozen Heart
Quote:
PvK said:
Frozen Heart is a really strong spell though... in Dom 2, I think it would be best if cold immunity AND magic resistance both offered protection.
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It only targets one unit, requires alteration 6, and does less damage than both incinerate and thunderstrike. It's also the most likely spell to be resisted of all three of those, since it does cold damage. Making it also require a MR check would unnecessarily neuter it, since none of the other damaging elemental spells require magic resist rolls.
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November 19th, 2004, 06:26 AM
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Colonel
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Re: Frozen Heart
Quote:
Graeme Dice said:
Quote:
PvK said:
Frozen Heart is a really strong spell though... in Dom 2, I think it would be best if cold immunity AND magic resistance both offered protection.
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It only targets one unit, requires alteration 6, and does less damage than both incinerate and thunderstrike. It's also the most likely spell to be resisted of all three of those, since it does cold damage. Making it also require a MR check would unnecessarily neuter it, since none of the other damaging elemental spells require magic resist rolls.
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Yes but I think Incinerate is affected by FR and TS by SR, or isn't it the case ? (else I'm an idiot, if I had known that I'd performed better against those damned Ice Devils w/Ring of Lightning) ! [img]/threads/images/Graemlins/Cold.gif[/img]
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November 19th, 2004, 01:37 AM
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Lieutenant General
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Re: Frozen Heart
Quote:
Frozen Heart is a really strong spell though... in Dom 2, I think it would be best if cold immunity AND magic resistance both offered protection.
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Shouldn't lightning be resisted by lightning immunity and magic resistance then also? After all - it gets researched _much_ earlier in the game, also does armor negating damage, and has a much more useful longer range.
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Wormwood and wine, and the bitter taste of ashes.
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