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January 29th, 2005, 09:59 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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What do i use to render ships?
Had nothing to do so started learning to make ships. Discovered I must have downloaded DoGA L1 last time i felt interested, so had a look at that. Seemed easy enough. Thought about using L2, but noted that it wouldn't let me render, so I changed to wings. Now I am going through the manuals introduction and it says to export the model to whichever program I have to render it. What should I use to render the model?.
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January 29th, 2005, 10:43 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: What do i use to render ships?
I suggest you to either get Maya (commercial), 3DSMAX (commercial) or go with l3 of DoGa, which features a good rendering engine.
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January 29th, 2005, 02:03 PM
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Captain
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Join Date: Nov 2003
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Re: What do i use to render ships?
You can render in all 3 versions of DoGA.
Under <Display>, click <Rendering Properties> to set your size, then click <Display> again and click <Rendering>.
Simple as that.
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
<EDIT:> Oh, and then right-click the render and "Save As" either a jpeg or .png to upload to the forum (Bitmaps don't work here).
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January 29th, 2005, 02:19 PM
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Major General
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Join Date: Sep 2000
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Re: What do i use to render ships?
Another (free) render engine is POV-RAY. Not sure what it can import.
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January 29th, 2005, 05:07 PM
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Second Lieutenant
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Re: What do i use to render ships?
also blender is pretty powerful once you get the hang of it.
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January 29th, 2005, 06:01 PM
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General
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Join Date: Apr 2001
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Re: What do i use to render ships?
Art of Illusion?
www.artofillusion.org
Has a great renderer (though you have to re-specify the render settings every time you start the program ) and you can export to .obj which can be converted to .x for use with SE5/Starfury!
edit: and I just found out about a cool Art of Illusion script which lets you create something, assign procedural displacement maps to it, and then use the script to convert the results of those displacement maps to REAL triangle meshes suitable for export into games like Starfury! Remember those Metroid beam cannons I submitted to the imagemod? Those were made with AoI procedural displacement maps to do the "details" (I didn't want to do all the detail of modelling them) - but it seems that now I could actually export something using that texture as a Starfury or SE5 ship model!
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January 29th, 2005, 10:40 PM
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Major General
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Join Date: Dec 2003
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Re: What do i use to render ships?
I'll try one of the free ones. I didn't realise the artists around here actually paid to register DoGA so they could render.
Edit: and perhaps they don't. I don't know why it says you have to register to render in DoGA 3. I think I'll use DoGA, all I want to do is make ships not artwork and it seems simple enough (once I make some more parts)
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January 30th, 2005, 07:23 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: What do i use to render ships?
As mentioned im using Doga l3 and i dont have to pay to render.
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