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				February 19th, 2005, 04:39 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jan 2004 
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				 Water Resources 
 In two posts on this topic it has been made clear that castles on land do not "take" resources based on their admin values from friendly neighboring water provinces.But in an SP game I am using to test my nation mod, there are three friendly water provinces with 0 unrest in them; of these 3, 1 of them has 0 resources available, 1 has 1. Can there be any cause of resource loss which is not caused by unrest or by neighboring friendly forts?
 
 I ask, because in both of these provinces, there are three resp. two friendly castles bordering them, and these are all on LAND.
 These provinces are all owned by a non-water nation.
 Thanks.
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				February 19th, 2005, 04:54 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
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				 Re: Water Resources 
 Water provinces often have very little resources, and if you have sloth it will go down. However, I don't know if it can go to 0. |  
	
		
	
	
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				February 19th, 2005, 05:07 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jul 2004 Location: Albuquerque, NM 
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				 Re: Water Resources 
 Are the populations kinda low or something? 
				__________________Every time you download music, God kills a kitten.
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				February 19th, 2005, 05:12 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Water Resources 
 Quite decent pop, since the income is around 43. Productivity 3!! |  
	
		
	
	
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				February 19th, 2005, 05:17 PM
			
			
			
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 General |  | 
					Join Date: Sep 2003 Location: United Kingdom 
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				 Re: Water Resources 
 Incidentally, population is not really needed for resources, so long as you have a minimum amount to use those resources. You need 1,000 inhabitants to use 100% of the resources available; it will then drop by 1% with every 10 inhabitants you lose.
 Have you noticed a high number of resources in your forts Tinkthank? It seems like the forts do draw the resources in this case, or you have been unlucky enough to get several provinces with virtually no resources (the worst I saw in water provinces was 4 or 5 resources, and it was under Sloth 3 and with some unrest thrown in for good measure).
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				February 19th, 2005, 06:55 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Water Resources 
 ok, i checked, and productivity is indeed 3 -- here is a screenshot.Never seen this before.
 Seems to me as if forts DO INDEED take resources from neighboring water provs. (Forts in this game by this player are castles with 40 admin.)
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