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February 28th, 2005, 02:59 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Anti-SC commanders
I'm highly interesting in inexpensive Anti-SC commanders, like commanders with visions foe and eye of aiming, or bow of botulf, eye of aiming, etc. Or less expensive mages that can kill/injure enemy SCs.
Which ones do you guys think are most effective?
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February 28th, 2005, 04:33 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Anti-SC commanders
I never use Eyes or Hearts. I can't stand mutilating my own commanders...
However, in a recent game I played, I was very careful to keep my good commanders away from an indy province that had a totem-shield-equpped leader. In the same game, as Vanheim, I lost my heroic strength national hero einhere (30 strength when berserked) to Decay.
I never seem to have any luck against SCs with bows or whatever (not accurate enough), although I have taken them out with my own SCs equipped with artifacts. Paralyze sometimes works, though, and is pretty easy to cast.
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February 28th, 2005, 05:22 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Anti-SC commanders
I once tried a squad of 7 caelian scouts equipped with ethereal crossbows. The 7 where spread out between ordinary archers for protection and accompanied bigger armies, usually with a mage casting wind guide. I did not notice that they presented a great help. (The scouts were merely scripted to fire without any specific target.) Maybe I did something wrong or just had bad luck. Maybe I should have made a large squad, but it is too much trouble to create and move them around (since they are all commanders).
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February 28th, 2005, 06:49 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Anti-SC commanders
Quote:
Chazar said:
I once tried a squad of 7 caelian scouts equipped with ethereal crossbows.
..
I did not notice that they presented a great help.
..
The scouts were merely scripted to fire without any specific target.
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You should have used "fire at large enemy monsters" ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 28th, 2005, 10:15 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Anti-SC commanders
I once tried (in MP) giving emerald guard commanders eye of aiming and ethereal x-bow.
Scripted them to fire closest.
They did offer some help against banelord SCs and ghost riders commanders.
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February 28th, 2005, 10:46 AM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: Anti-SC commanders
Scout(s) with Herald Lance set to cast spells can make wonders if you're facing Bane lords and other undead thugs.
Or with Phoenix rod, if you're playing Marignon or get fire mages from elsewhere.
If you put Boots of Quickness on them - double the fun.
Shambler chiefs are good carriers for such items - cheap and tough enough to survive a random arrow or lightning bolt.
Blindness is also good and castable by a lowly fire mage.
And the spellcasting AI will actually go for it it when facing fire-resistant foe, which is nice.
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February 28th, 2005, 09:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Anti-SC commanders
I havent tried it, but isnt there a shield that blinds anyone that strikes the wielder? Just put that on an indy commander and set him out as bait for the SC, way in front of your troops or something.
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March 1st, 2005, 07:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Anti-SC commanders
A few cheap anti-SC tools I've used effectively include vine arrows, ethereal crossbows, and bane blades.
Imperial TC troops can be ok if used in certain ways. I'd like to see them cheaper though. TC overall would be better if cavalry were more effective.
PvK
P.S. I don't think decay weapons have a MR check but I would think the spell Decay would, but don't know.
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March 3rd, 2005, 08:58 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Anti-SC commanders
Maybe it was just a freak lucky incident, but I had a randomly equipped (scavenged items from dead mages) bane (yes, bane, not bane lord) that made a truly heroic battle performance.
My castle was being invaded by an army of about 100 mechanical men, an archangel buffed with items and powering to F7, a harbinger Wrather, two fully equipped natarajas and a fully equipped golem. My forces were the bane (charcoal shield, rune smasher, copper plate, burning pearl and something else), a scorpion king of E8/F7, some 300 statues (most wiped out by wrathful skies) and ~200 banefire archers (also wrathed).
When all was said and done, that lowly bane almost single-handedly whacked both natarajas and the golem and did in his share of mech men too. The SK kept petrifying one of the natarajas and the golem concentrated on a few surviving statues and the bane just picked off the SCs one by one in individual combat until the enemy routed. I was left picking my jaw off the floor and so was Soapyfrog who had expected his army to perform better. There is still a question of whether the natarajas actually died or routed, as our battle replays seemed to be different.
Upshot: Use petrification if you can, because even a successful MR roll results in several turns of paralysis, allowing your weak thugs to stomp on the SCs without fear of retaliation. Just how feasible this is for most nations I haven't really looked into.
Edi
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