.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2005, 07:31 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default 2 Questions: Artillery spell timing & Morale

Question 1: If I cast Flames from the Sky the same turn my opponent casts Gift of Health, will his troops have the bonus health when my Flames hits? Or does it take effect later on in the turn, giving me the opportunity to strike?

Question 2: Morale for a squad is the average of all of thier individual morale scores. If I mix mindless (morale 50) units in with regular (morale ~10) units, does that bring up the average morale of the squad significantly? or are the mindless units ignored or something?
Reply With Quote
  #2  
Old March 14th, 2005, 08:12 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

1) Since healing occurs at the end of a turn, I assume it takes effect later.

2) Don't know... but I think mindless are ignored and never affect a morale pool.
__________________
Cherry
Reply With Quote
  #3  
Old March 14th, 2005, 08:23 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

1) That was my feeling as well, but I wanted to get some outside opionions.

2) OK, so only units with less than 30 morale figure into the morale average for a squad?

Quote:
Saber Cherry said:
1) Since healing occurs at the end of a turn, I assume it takes effect later.

2) Don't know... but I think mindless are ignored and never affect a morale pool.
Reply With Quote
  #4  
Old March 14th, 2005, 09:19 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

1) Probably their maximum health goes up, but like you said, their current health probably stays low until they heal at the end of the turn.

2)From how I believe morale works, there is no such thing as 'average squad morale'. Heres how I think it works, but dont give it any real credit (nobody knows how morale works): Each units morale value is simply its chance of failing a morale check. Every time a unit fails a morale check, the squad loses 1 morale. The starting squad morale is just the total number of units in the squad, and when it reaches 0, they run. Probably then the 50 morale troops are not added into the starting squad morale; but as they cant fail any checks, they probably dont either hurt or help squad morale.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #5  
Old March 14th, 2005, 10:17 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

Quote:
The_Tauren13 said:
2)From how I believe morale works, there is no such thing as 'average squad morale'. Heres how I think it works, but dont give it any real credit (nobody knows how morale works): Each units morale value is simply its chance of failing a morale check. Every time a unit fails a morale check, the squad loses 1 morale. The starting squad morale is just the total number of units in the squad, and when it reaches 0, they run. Probably then the 50 morale troops are not added into the starting squad morale; but as they cant fail any checks, they probably dont either hurt or help squad morale.
I think that's correct, although instead of all units having to fail morale rolls for a rout, some percentage (maybe 50%) have to fail.
__________________
Cherry
Reply With Quote
  #6  
Old March 14th, 2005, 10:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

Wait, are you sure this is correct? How then does adding a 4-1 (or so) ratio of hypaptists to a squad of elephants basically keep them from routing?

Quote:
The_Tauren13 said:
2)From how I believe morale works, there is no such thing as 'average squad morale'...
Reply With Quote
  #7  
Old March 14th, 2005, 10:49 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: 2 Questions: Artillery spell timing & Morale

Quote:
Ironhawk said:
Wait, are you sure this is correct? How then does adding a 4-1 (or so) ratio of hypaptists to a squad of elephants basically keep them from routing?
The squad routs when some percentage of members fail morale rolls (or something like that). If 80% of a group is hypaspists, who will (generally) never fail morale rolls, then even if all the elephants fail morale rolls, only 20% of the group will have failed... so it will (probably) not rout.
__________________
Cherry
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.