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May 2nd, 2005, 02:46 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Invisible Swarm III: over
Lets see... I am thinking Kingdom of Karan as the map, something like: difficult research, indies strength 5, normal richness, HoF 15, magic sites 45.
I'm thinking of being crazy and using all the mods I can get my hands on: all 3 Zen's balance mods + SC's recruitable balance mod.
The changes for Zen's scales mod:
Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
Um...yeah. There ya go. Ok, so no house rules except the Dracolich is illegal! Jeffr and I are still sore from the beatings we took from it last game, so we'd like at least 1 game to recover.
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May 2nd, 2005, 02:50 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm III: open
Oh yeah, I'm pondering being another faction besides Ulm, but who am I kidding, I have to try out these mods with my very mostest favorite faction.
*donning tin can once more for yet another campaign*
Me - Ulm
Aku - Abysia
jeffr - Pangea
Resok - C'tis
Jurri - R'lyeh
Boron - Mictlan
Pasha - Arcosephale
Ironhawk - Man
quantum_mechani - Machaka
Bluebird - Tien Chi
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May 2nd, 2005, 03:19 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Invisible Swarm III: open
I'll sign on as Pythium. (like you, I feel I should try out more races, but I also want to try a highly modded game with the race I know best)
I am going to be away for 2 weeks in mid-June. I will try to line up a sub before the game starts. If I can't find one ahead of time, I'll back out prior to the start.
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May 2nd, 2005, 03:50 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Invisible Swarm III: open
I will claim Abysia.
Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse)
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May 2nd, 2005, 04:21 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Invisible Swarm III: open
I'll have another go with Pangaea. I've thought of a few twists, so we'll see how they work.
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May 2nd, 2005, 04:23 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Invisible Swarm III: open
I want in, too! I don't know which nation yet...
I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential
Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!
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May 2nd, 2005, 05:00 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Invisible Swarm III: open
Hoarding items are untouched in the mods so things should work out fine.
I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.
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May 3rd, 2005, 05:35 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Invisible Swarm III: open
Quote:
Jurri said:I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies...
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Personally... I'd say that while my mod makes does large armies easier to make overall, it makes large armies of good units only slightly easier to make, and in some cases a bit more difficult. The mod only makes large armies of bad units much easier to make The mod is designed to work well in conjunction with Zen's mods; I kept note of them while creating it (the weapon and armor IDs he uses do not overlap with mine, for example).
Playing solo, I prefer to use my mod + Zen's Pretenders + Zen's Magic. But I will admit to a slight bias
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May 2nd, 2005, 07:07 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Invisible Swarm III: open
Trying out Mictlan as practice for the faerun game .
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May 2nd, 2005, 07:34 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
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Re: Invisible Swarm III: open
Quote:
Boron said:
Trying out Mictlan as practice for the faerun game .
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Mictlan + Faerun? Dude, you're in for a world of pain! Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...
I would support some nice victory condition, too, the antagonist that I seem to be Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?
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