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June 22nd, 2005, 01:30 PM
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Corporal
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Location: Ohio
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slow animation
when playing and mostly while moving vehicles and firing weapons, the vehicles studder across the move area, and the animation of missles and machine gun or cannon fire is very slow, what section or what do I do to speed this up!
I have checked to see if I had any open programs and defraged my computer!
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We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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June 22nd, 2005, 02:00 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: slow animation
*deleted wrong info*
What are you systems'specs? (Dxdiag please, not "P4-200" or something)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 22nd, 2005, 02:08 PM
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Corporal
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Location: Indiana
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Re: slow animation
I got same here, sloooow motion, sounds cut in and out
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 22nd, 2005, 02:11 PM
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Colonel
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Join Date: Mar 2005
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Re: slow animation
Hi,
Try to adjust the animation level located in the preference screen.
cheers,
Pyros
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June 22nd, 2005, 02:20 PM
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Private
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Re: slow animation
Same problem here. Slow animation, stuttering animation and sound.
Dxdiag sys info is:
System Information
------------------
Time of this report: 6/22/2005, 12:18:12
Machine name: RAND
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 8100
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
Processor: Intel(R) Pentium(R) 4 CPU 1300MHz
Memory: 640MB RAM
Page File: 384MB used, 1180MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
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June 22nd, 2005, 02:24 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: slow animation
Sorry, I lied...
Actually, I simply forgot there IS a way to fiddle with the animation speeds.
open "\Game Data\Camogame.ini" and look for the follwing entries:
----------------------------------------------------
[graphics]
; graphics timings
; minimum graph delay (in milliseconds) between frames
; set to 0 to pump out graphics as fast as your CPU can handle,
; try larger numbers to slow down very fast CPU/GFX cards
Graphdelay=40
;How much to wait per hex a unit moves (Milliseconds)
UnitMoveDelay=50
---------------------------------------------------
Set both to 4 or 5 resp. and watch the action fly by.
On the other hand, this shouldn't be necessary on any decent machine, so I wonder what the real culprit is...
concerning DxDiag - I need the "whole thing"
.. not only the first 20 lines or so. It should generate a multiple-page txt file with lots of info about hardware and drivers ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 22nd, 2005, 03:47 PM
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Private
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Re: slow animation
im having the same problem with slow animation speed and sound.
Edited: moved the dxdiag result as attachment
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June 22nd, 2005, 04:01 PM
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Private
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Join Date: May 2005
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Re: slow animation
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream MD
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June 22nd, 2005, 05:38 PM
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Corporal
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Re: slow animation
Well that was it, I had to change it from 0 to about 20 and I had to jump behind the couch cause it came to fast, but its a personal preference you just have to find it, so who ever has this problem follow these steps
__________________
We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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June 22nd, 2005, 05:43 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
Posts: 117
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Re: slow animation
graphics]
; graphics timings
; minimum graph delay (in milliseconds) between frames
; set to 0 to pump out graphics as fast as your CPU can handle,
; try larger numbers to slow down very fast CPU/GFX cards
Graphdelay=40
;How much to wait per hex a unit moves (Milliseconds)
UnitMoveDelay=50
This fixed it
Thanks.
I think the sound problem is caused ny the sound made when you click the mouse, it plays at same time as other sounds.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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