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July 1st, 2005, 08:57 AM
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Corporal
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Noise could give you away?
When there are tens and twenty of tanks rolling through a desert, the enemy sees the dust clouds. However, a Bell 47 at high altitude will remain invisible until it moves to be spotted. These aircraft give off noise, and should be heard several kilometers away.
Could be unimportant, could be horribly important.
I imagine something like a "E0 hears helicopter in North Center/North East/East Center/South East/South Center/South West/West Center/North West"
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What would Cliff Richard do?
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July 1st, 2005, 10:15 AM
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Shrapnel Fanatic
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Re: Noise could give you away?
The thing about battle zones is they are rarely quiet. Lot's of things going on generally. Things that go BANG for one a few of those tends to degrade your hearing somewhat.
Wind direction plays a big part in how well you hear things like Helos as well. I live near a dragstrip. When the wind is favourable to me I barely hear it. When the wind blows my way or it's still air it almost sounds like it's in my backyard.
So no, you generally wouldn't here that from kilomters away unless conditions were just right
Don
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July 1st, 2005, 02:10 PM
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Corporal
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Re: Noise could give you away?
how would you know which direction a helo would come from if you are in a wooded area or a canyon, noise reflection is a problem, and it will probably call for reworking of the game code!
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We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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July 1st, 2005, 03:00 PM
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Sergeant
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Re: Noise could give you away?
In real life, noisy units could be used to your advantage. A Trojan is a very noisy airplane. The Fireforce would send a Trojan to loiter over an area. The noise would cover the approach of the Alouettes.
troopie
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Pamwe Chete
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July 2nd, 2005, 08:39 AM
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Captain
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Re: Noise could give you away?
What about noise artillery finders? Saw that done in some games, guess the finding was more scripted than anything else, but since here we're tlking about a GOOD game I guess there could be an advantage in having artillery locators (sound, fash, radar...) or radio locators? radio jamming? prox fuze jamming???
Oh, and battlefield is a noisy place indeed, but what about scouts and other infiltrated units?
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July 2nd, 2005, 08:46 AM
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Shrapnel Fanatic
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Re: Noise could give you away?
Quote:
PlasmaKrab said:
What about noise artillery finders? Saw that done in some games, guess the finding was more scripted than anything else, but since here we're tlking about a GOOD game I guess there could be an advantage in having artillery locators (sound, fash, radar...) or radio locators? radio jamming? prox fuze jamming???
<snip>
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That's why on map arty eventually shows up to the other side if it fires from one place too much. It's not just the smoke signature that's taken into account. It's all factored in. It's not necessary to micro detail things like this for them to be accurately represented in the game
Don
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