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December 15th, 2005, 08:07 AM
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Private
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Join Date: Dec 2005
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Fighters: a stardrive speed liability?
My understanding of the warp speed of your flotilla is that the averages of the ships' star drives are taken.
If you have fighters (other than Ripcord) in your fleet, is their lack of a stardrive factor into the average?
I was forced to escape a Nova one time without a stardrive installed (the Hyperdrive wouldn't be ready to go in time), and I can testify that it's extremely slow, especially in a nebula (I've avoided that by always carrying a spare ever since).
So yeah...fighters, are they a liability in the average?
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December 15th, 2005, 09:31 AM
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Corporal
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Join Date: Oct 2005
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Re: Fighters: a stardrive speed liability?
I take it you're a SAIS player?
There's a rather significant change with Weird Worlds when it comes to the Hyperdrive and escaping from a Supernova.
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December 15th, 2005, 04:13 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Fighters: a stardrive speed liability?
yeah, i didnt expect to survive when i looked at the charge time. i think this would be a GREAT foil to the hyperdrive, and make it less of an uber-item.
of course, there would need to be some way to "slow-travel" without using the hyperdrive. otherwise you would have to spend time removing and reinstalling your engine. or not, maybe being held to the charge time would be the trade off. the risk you run when using that drive.
but maybe there could be some way to drop a ship from your fleet, so you could sacrifice the hyperdrive ship to save the rest of your flotillia.
Also - is it a bug or a feature that hyperdrive retreats take 0 days?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 15th, 2005, 11:05 PM
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Private
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Re: Fighters: a stardrive speed liability?
The hypredrive should not be usable to retreat! haha how much would that change the game? You'd have to give the hyperdrive a little normal speed, like 10.
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December 17th, 2005, 10:10 AM
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Corporal
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Re: Fighters: a stardrive speed liability?
Quote:
yeah, i didnt expect to survive when i looked at the charge time. i think this would be a GREAT foil to the hyperdrive
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I agree, so I'm sad that it was changed -- it really was a great foil in SAIS, and meant that you needed a backup drive on hand to safely use the hyperdrive (or enough time to travel on thrusters only). Not to mention that "... Oh no!" moment when you first realised The Problem (that didn't happen more than once if you had any sense).
You always got a little satisfactory feeling of cunningly cheating death when you swapped in your backup drive if the situation arose
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December 18th, 2005, 12:07 PM
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Private
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Re: Fighters: a stardrive speed liability?
Weird...you can escape a Nova with a Hyperdrive. Why'd they change that?
But anyway, do the fighters slow down your flotilla when you're travelling between planets?
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December 18th, 2005, 01:37 PM
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Corporal
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Join Date: Jul 2005
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Re: Fighters: a stardrive speed liability?
Yes, fighters do slow you a bit. The lack of speed is, imho, more than made up for by the ability to distract most enemies and allow your big ships to pound them into glowing space dust. (Hint - give your fighters the fastest thrusters possible - Ion Impulser is the best they can take)
Fleet speed is weighted, however, so the non-drive fighters don't slow you down too much. This does mean, however, that you should always give your fastest drive to your largest ship! If you have the Grav drive, and your flotilla is the Terran Frigate and the Moon Marauder, give the Grav to the frigate, not the Marauder. Swap them around, and you'll see what I mean.
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