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April 12th, 2001, 09:17 AM
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Captain
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Modders \'How To\' guide.
Just sitting here and wondering 'wouldn't it be nice if there was a manual for modding se4, kinda like a "Modding se4 for Dummies"' when I thought to myself: "why not just ask?". So I am asking, are any of the modders thinking of compiling a 'mod manual'?, kind of like the strategy guide that is being compiled now. This could contain 'journals' and discoveries that you have made in your working to modd AI, etc. I know there are probally certain 'trade' secrets that you don't want to give away, but generalizations would be nice. (ie, when setting up the research AI.text be sure to.......).
Just thoughts.........
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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April 21st, 2001, 02:16 AM
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Captain
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Re: Modders \'How To\' guide.
bump......well anyone??
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 21st, 2001, 03:50 AM
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Corporal
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Re: Modders \'How To\' guide.
Just like the "Strategy Guide", it needs someone to bite the bullet and START IT!
I've collected a little stuff from threads, and if someone hasn't started in a couple of weeks (no free time until then) I'll take a stab at starting it. But I've only made one simple component mod (supply = cargo), and that was based upon someone else's instructions. However, I've often found people are willing to provide specific information once someone gets the ball rolling as it were. They just don't want/have the time to write the whole thing.
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April 21st, 2001, 04:10 AM
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Re: Modders \'How To\' guide.
How about a guide for shipset creation also. I just can't figure out how to do it.
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Rules? What Rules?
[This message has been edited by Maverick (edited 21 April 2001).]
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April 21st, 2001, 04:45 AM
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Shrapnel Fanatic
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Re: Modders \'How To\' guide.
Ship set creation is really easy if you already have the images. If your attempting to make your own images, then it can become very difficult.
When I set out to make my first ship set, I did not have the faintest idea of what I was doing, and it showed. Heres what I did.
I took an image of a ship (TOP DOWN VIEW) and opened it in MS Paint and inlarge the image to 600%. I then used the paint all (bucket looking icon) and tried to make the dark area around the ship yellow. I then used the brush tool, on small, and bushed around the ship as close as I could get. Again in yellow. Once the entire ship is outlined in yellow and all the space around it is yellow, I went back to the dipper thing and painted the whole area BLACK. I then selected the area with a modest boarder, and copied it. I pasted it to a new document, and then saved it. I then used a program called ACDSee that I got from www.downloads.com and opened the image. I double clicked on it, and then clicked enhance. I then croped the image that I wanted and double clicked again. I then resized it using the resize tool that is also offered once you choose to enhance the object. I resized it to 36 X 36 pixels. I saved the image naming it accordingly, Race_mini_Battleship.
I used the same ACDSee to crope the 3d image of the ship and resize it to 128 x 128 pixels and saved it as Race_portrait_battleship. Voila, I had just made my first ship. Oh ya, I also had to convert the images from JPEG to a BIT MAP and this was done simply by saving as and then selecting BIT MAP below the Name position. Name was Race_mini_Battleship, and below that was another window and I saved it as a Bit Map.
I hope this basic outline helps you as you attempt to make new ships. Ship making is fun, but takes a long time to do. I can do a complete ship set in about 8 hours if I have all the images I want. This includes testing and tweaking.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 21st, 2001, 11:42 AM
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Major General
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Re: Modders \'How To\' guide.
Maverick: In addition to what Atrocities said (an excellent way to do the ship figures BTW) Malfador has a design criteria area at their website under racestyle (I think). their website is: [url=http://www.malfador.com.]
G'luck with any shipsets ya do!
now as to the AI files, I simply take one of the modded files, run it off (paper), then run off the same one from a default one and compare the values. EG. EA_anger.txt and compare it to Xi'Chung. I did that then made a copy of the EA one and set values between them to make an anger file for a custom race of mine. a nasty race that isn't quite Xenophobic.
Hope this helps.
[This message has been edited by pathfinder (edited 21 April 2001).]
[This message has been edited by pathfinder (edited 21 April 2001).]
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