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February 2nd, 2006, 12:44 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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T\'ien Chi S&A play my next turn exercise
Just wondering what some of the better players would be doing in my shoes at this point. Note the freakish amounts of mages sitting around doing nothing.
Also any tips or notes about my progress at this point would help. I'm playing with 8 or 9 other nations on norm AI.
Thanks in advance. =)
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February 2nd, 2006, 12:59 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
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Re: T\'ien Chi S&A play my next turn exercise
warning: must have cradle of dominion map downloaded =)
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February 2nd, 2006, 06:55 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: T\'ien Chi S&A play my next turn exercise
- Do not send the expensive Celestial Masters (CM) into combat, unless you really need one there because of his magic pathes. Better use Masters of the 5 Elements (Mo5E), maybe with a path booster.
- Get yourself a dwarven hammer or two. You are going to forge some 10- or 20-gem items, so they should pay off soon.
- At least, give them some Lucky Coins
- Sitesearching with LvL1 only isn't sufficient. Try to get a CM with 2 in all pathes for searching. Apart from water and death, that is: you have enough income to use the sitesearching spells with these. Cheap Master of the Dead and a Master of 5 Elements with random water can cast these spells. Keep in mind, though: a province can only have 4 sites.
Here are all the siteseeing spells Code:
TYPE SPEll NAME (SKILL/COST/EFFECT)
death - Conj -2 : Dark Knowledge (1/3death)
water - Conj -3 : Voice of Apsu (2/2water)
water - Conj -4 : Voice of Tiamat (2/8water - all elemental sites underwater province)
astral - Conj -5 : Acashic Record (3/25astral - reveals ALL sites)
astral - Evoc -2 : Arcane Probing (1/2astral)
special- Evoc -9 : Strands of Arcane Power (7/90 - special, ritual)
fire - Thaum-2 : Augury (2/2fire)
air - Thaum-2 : Auspex (2/2air)
earth - Thaum-2 : GnomeLore (2/2earth)
nature - Thaum-2 : Haruspex (2/2nature)
blood - Blood-2 : Bowl of Blood (2/2blood)
- Your troops are poor. You have 178 water gems, but you haven't summoned 1 single "Demon of Heavenly Rivers", which are upkeep-free, btw..
- Did I mention those DoHR are auqatic, as are all your mages which have water skill? The mages can even bring along non-aquatic troops in small numbers...
- You don't have scouts. Use Black Servants.
- Oh, you don't have a mage with death-2. Correct that.
- Oh, you don't have any conjuration researched. Better correct that, too. Summons are generally upkeep-free and stronger than standard units. (Trolls are 1gold/turn, though)
- Think about either a)giving your prophet better protection or b)killing him off and making a CM your prophet. Prophets are upkeep-free. And the CM will get Holy-4, the only way you can get such a high priest. ATM, you Chariot Prophet might be killed by a lucky hit anyway (Prot 8, HP 11 isn't enough even with DEF21 and etherealness).
- Start a new game: Your choice of scales doesn't make much sense. Productivity-3 and a Watchtower mean you get more ressources in every province, but you don't gather them in your recruitment centers (forts) because of low admin value. So you either need to put a castle into every province, or you recruit troops in nearly every province every turn. You havn't done both up to now. So better get yourself some growth (which gives as much money per scale as productivity in CBM 5.2, but pop growth and supplies as well) and maybe a better fort or some magic on your pretender.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 2nd, 2006, 02:41 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: T\'ien Chi S&A play my next turn exercise
I summoned like 15 Demons of Heavenly River and they got slaughtered by tritons. =( Also, by "correcting" my mages to try to get guys with extra magic skills, should I just empower them? Also, with site searching, would it reveal all the sites or only sites up to my spell level? For example, master of dead casts the death search, would he come up empty on a 4 gem death?
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February 2nd, 2006, 03:06 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: T\'ien Chi S&A play my next turn exercise
Casting the site spell searches the province, totally - at level 9 search ability, albeit there's no sites above 4th.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 2nd, 2006, 03:22 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: T\'ien Chi S&A play my next turn exercise
Also, on the topic of spending points, how would you advise my point spread look? Mind you, this is already for a game where the settings are rich province, difficult research, indie str: 7 and magic sites: 55
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February 2nd, 2006, 05:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: T\'ien Chi S&A play my next turn exercise
Quote:
Arralen said:
Do not send the expensive Celestial Masters (CM) into combat, unless you really need one there because of his magic pathes. Better use Masters of the 5 Elements (Mo5E), maybe with a path booster.
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Huh?? With only a few exceptions, that is what expensive mages are designed to do. This is like playing Man and not sending your crones off to war. Sure you keep a couple back if they have the right paths to forge or summon something special. But otherwise they need to be out there on the front lines, earning thier keep.
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February 2nd, 2006, 06:05 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: T\'ien Chi S&A play my next turn exercise
I think the idea was to recruit Mo5E for combat and have a few CM for research/forging.
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February 2nd, 2006, 06:16 PM
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Colonel
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Join Date: Aug 2005
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Re: T\'ien Chi S&A play my next turn exercise
yes, because the CM can also summon those lovely demons (and with flying can quickly reach the front lines if needed)
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