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February 20th, 2006, 02:52 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Following up on the Council of Wyrms idea ...
Anyone interested in getting in on a game for Council of Dragons or something similar? Basically a heavily diplomatic slow paced sort of rp game to loosen up after a long days of hard work, etc? =)
Let me know, I'm thinking maybe a 15 player game - 17 player game with the water nations allowed wyrms to sub as their dragons or whatever they may choose.
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February 20th, 2006, 06:49 PM
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Major
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Join Date: Sep 2005
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Re: Following up on the Council of Wyrms idea ...
I'll jump in as tien chi, however it turns out, I think saephi would be a pretty good base for this game. (I wish CoW was on such a structurally sound map as saephi)
and why dragons, why not just go with anything size 3 and up? That will eliminate the VQ sc's which are so popular as of recent.
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February 20th, 2006, 07:11 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Following up on the Council of Wyrms idea ...
Umm... When did VQ SC's "recently" become popular? Since they were nerfed in one of Illwinter's patches, I haven't seen one in ages.
Imposing dragons makes it more of a thematic game, potentially heavier on roleplaying, vice a game with only a size limit, albeit it does also give something of a premium to those nations which can heavily benefit from an N9, W9, or F9 bless.
Not sure how my current load (of games & work) is going, but I might be interested depending on when it starts.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 20th, 2006, 09:36 PM
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Major
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Join Date: Sep 2005
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Re: Following up on the Council of Wyrms idea ...
hmm, after playing with it, looks like a dragon can make a pretty decent thug for indy clearing. Maybe someone should make a mod to give a wider variety of dragons prior to launching this game.
I am inspired to make a mod that adds more dragons to the game.
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February 20th, 2006, 09:45 PM
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Corporal
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Join Date: Oct 2004
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Re: Following up on the Council of Wyrms idea ...
I agree that this game cries out for a Dragon pretender mod. The Nova Deus mod here introduces a black and white dragon for example. Seems like it would be fun to have a dragon specializing in each magic path (even blood?). Anyhow, I'd be willing to help out. The great thing about this mod would be that the graphics are (mostly) easy, unless we feel a great need to get creative we can just color the existing dragons. Play-testing will be important though...
Uh, this is all a long way to say that I'm interested in the game too. I think I might need to wait until Yarnspinners 2 wraps up. We're at turn 52 of 60, so that shouldn't be too long. Can't deal with two role-playing games at the same time.
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February 20th, 2006, 10:42 PM
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Second Lieutenant
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Re: Following up on the Council of Wyrms idea ...
I'd like to jump in as Jotun
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February 20th, 2006, 11:50 PM
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Major
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Re: Following up on the Council of Wyrms idea ...
I'll do the art if you wanna help me with the mod. White and Black dragons sound good, I was thinking a gold dragon for earth and a wind dragon or the such for sky. Draco Sanguinius could be a pretty diobolical blood dragon.
I'll download nova deus and see what it looks like.
also the water dragon should be available to underwater types, or maybe a second sea dragon be created specifically for atlantis and rlyeh - one that becomes a king/traitor king or something. or a rley specific void dragon, thats human form is a stargazer
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February 21st, 2006, 01:47 AM
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Major
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Join Date: Sep 2005
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Re: Following up on the Council of Wyrms idea ...
For instance, I imagine Caelum would find it thematic to play a storm dragon:
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February 21st, 2006, 06:59 AM
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Second Lieutenant
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Re: Following up on the Council of Wyrms idea ...
"Seems silly that dragons that should be bad *** creatures of magic and such are only used for mono bless thugs."
This may be totally off base, but my impression on fantasy dragons is that they are magical elemental beings, not rainbow mages. Most fiction that I have read, when giving them power over magic, seemed to limit it to a specific element.
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February 21st, 2006, 11:18 AM
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Major
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Re: Following up on the Council of Wyrms idea ...
I'm with gleep on this one, besides it would be unbalanced to have a physical powerhouse with a built in AoE archer power, and the ability to cheaply become an SC.
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