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April 20th, 2001, 03:04 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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3D Map Idea
This is an idea I just had. It's probably unrealistic to see it implemented in SE IV, but maybe it can be used for SE V!
I would like to see a 3D map introduced into the game. It would add more depth and strategy to the game, not to mention more realistic.
Here's my idea:
With either the galatic map or system map, you would have an isometric grid on the bottom of the window. Objects (systems, stars, planets, ships, etc) would occupy different heights (along the z axis) with a faint line pointing to the grid to give the x and y axis co-ordinates.
If done neatly, this could be a wonderful improvement from the current 2D universe!
What do you think?
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April 20th, 2001, 03:09 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: 3D Map Idea
Nice idea. Perhaps SE V or VI will have this feature. In addition, make the map look like space. Instead of a grid with white cubes, make it look like space with differant color stars that represent systems.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 20th, 2001, 03:32 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: 3D Map Idea
This is something that I would like to see in the game (much later Versions, of course)... Have local galactic space represented as a sphere that can have it's position changed by four controls in the corners (rotate x-axis, rotate y-axis, rotate z-axis, zoom). The system map wouldn't really need to be 3D, since systems (as far as we know are flat anyway. Would be nice to have a hex grid instead of a square grid, though And 3D combat space that works on a coordinate system, with engines rated by thrust, meaning one engine pushes that escort a lot farther than that dreadnaught. And weapon facing, factors for inertia and gravity, seperate supplies for weapons, crew consumables, and fuel... Lots of things that will be really neato, but probably won't happen
I can still dream!
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April 20th, 2001, 03:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: 3D Map Idea
well, if you look at the galaxy, its mostly flat anyways.
You could use the map editor to make a multi-level map.
If you want a system directly above some other one, just place it one square away.
You could have systems:
.....A...W
X.....B.....Y
..Z...C.....
Pretend A,B & C are above each other in space.
A connects to B, B connects to C.
B connects to WXY &Z.
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April 20th, 2001, 03:46 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: 3D Map Idea
Yeah I know what you mean... I would love to see a game that goes into detail and respects physics. It could be done, the game would have to be "simultaneous turn", and your position would be more of a "Emperor" controlling the people that control your empire (i.e., you would have less control over the small details). The system could be dynamic (planets actually orbit the sun), and movement between planets would have to be planned (best orbit position, fuel supply, etc.). This extra detail would probally mean that the game would have far fewer systems, and more emphisis would be place on good habitial worlds (for the particular race: Gravity, Atmosphere composition/pressure, Terrain, Radiation, hostile weather/life, etc.) and the LONG process of terraforming.
I dream too (in color and surround sound!)
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April 20th, 2001, 04:17 AM
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Sergeant
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Join Date: Jan 2001
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Re: 3D Map Idea
The best 3D map and ship movement display that I have ever seen for space warfare was "Ascendancy". The AI was brain dead but the map for the system and the galaxy were great.
The worlds would rotate around the sun. It was like a bit of a jigsaw finding out were the links between the systems went.
One problem for animated system like that is Stellar Man instead of attacking a planet just put a sun in it's flight path, it's cinders for the world!
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