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April 23rd, 2001, 10:12 AM
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Corporal
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Join Date: Apr 2001
Location: Beer-Sheva, Israel
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Asteroids question
Wondering - what will happen if i build an atmosphere converter on an asteroid field??
Never tried that.
My race breathes Carbon-Dioxide. Will the asteroids have CD air??
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Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
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April 23rd, 2001, 11:42 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Asteroids question
quote: Originally posted by TaeraRepublic:
Wondering - what will happen if i build an atmosphere converter on an asteroid field??
Never tried that.
...
Don't try that. You can't colonize asteroids, build facilities on them..., sorry.
P.S.: But you can make a planet out of it (stellar manipulation), then colonize..., maybe that was your point ?
[This message has been edited by PsychoTechFreak (edited 23 April 2001).]
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April 23rd, 2001, 12:02 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Asteroids question
I wonder how hard it would be for MM to allow asteroid colonization? I'm guessing the game is already set up for it... probally just needs some flags toggeled.
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April 23rd, 2001, 02:23 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Asteroids question
In SE3 you could colonize asteroids. They were smaller than 'tiny' but you could colonize them.
I'm just guessing, but with all the changes in colonizing (specifically Gas, Rock, Ice which were not in SE3) I suspect the code is NOT in there and would not be a simple 'flag' operation. However, for some, it may be a nice addition - not for me. I think other items / things should come first. If it were (colonizing asteroids) in the game, I guess all asteroids would be Rock / None.
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April 23rd, 2001, 02:39 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Asteroids question
Why not ice / none as well?
We're probably covering old ground here but I would like to see astroid colonisation too. Really really small population and one or 2 facilities max. Perhaps even some "special" asteroid facilities.
What would be really cool (I think this came up in the pirates thread) would be if asteroid colonies had natural cloaking - you could hide resupply bases and fighter outPosts in there and it would take other players ages to find them.
The larger the astroid field in that particular sector, the better the cloaking.
But of course this is all hard code and a long, long way off (if at all.)
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There is an exception to every rule. Including this one.
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April 23rd, 2001, 04:09 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Asteroids question
I think that this is not allowed in SE4, because the asteroids have a conceptual difference: now they're used for the remote mining options, not to colonize.
Also, note that doomed colonies in Tiny planets, can support only 1 facility. Then, in asteroids, how many should have?
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