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Ballbarian said:
I am with WraithLord. The information screen is a great tool for managing a large game with many provinces under your control. As it is in Dom2, it quickly reaches information overload and on my pc the only time I get serious lag is when scrolling through huge numbers of provinces in this screen. (I like big maps!)
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I also like big maps, and I never got the chance to actually finish a game on one (w/o vps that is), at late stages the game becomes a management nightmare.
Now, what I'm suggesting isn't ground breaking, it's not a new feature, but imo it is relatively easy to implement and it is worth so much in terms of reducing micro management.
Something helpful, that I didn't ask for (because I assume it is harder to implement) is an in game "find" tool. I just wonder how much time I spent trying to find that mage with the specific artifact or specific paths (and I hate renaming mages according to their paths). For this I suggest a "find" dialog, specify what you want to find (commander, province, item), fill the conditions and walla you get it.
Let's face it, the game overflows with info, end game it can become an unruly beast to master. Currently, I'm using text files with hints and lists to manage my big games but it's tedious and really shouldn't be that way. (It reminds me of early age RPGs when you had to write everything down, compared with modern RPGs that come with a quest log, journal, maps and so forth.)
Again, I hope the devs will consider this.