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July 5th, 2006, 06:21 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Frechdachs Returns (finished)
After the last Frechdachs game was so much fun, I was thinking about giving it another go. There is no change to the rules, but as you know, every Dom II game is different:
- Urgaia Map
- 15 VPs on the map, 9 to win
- Independents: 3
- Magic Sites: 60
- Common Events
- Normal research
- Richness: 2
- 15 HOF entries
- Starting Provinces: 1
- Renaming Allowed
- Master PW set
- We start with 24h QH
- Conceptual Balance Mod 5.4 ( Link )
The map says a maximum player number of 6, so that is what I am aiming at.
- Bluebird - Ermor
- shovah - Mictlan
- Reverend Zombie - Vanheim
- WraithLord - C'tis
- Wish_For_Blood_Slaves - Man
House rules: No Ermor death theme, conceptual balance mod 5.4
Hostname: zoo.in-zueri.ch Port: 8192
Winner: Bluebird playing Ermor
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 5th, 2006, 09:41 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Frechdachs Returns (looking for players)
I'll be in with jotun or possibly ctis.
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July 5th, 2006, 01:22 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Frechdachs Returns (looking for players)
I'd like to play as Vanheim, please.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 5th, 2006, 06:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Frechdachs Returns (looking for players)
What is Frechdachs, Is it like the Schlitzhor game?
Anyhow, I'd also like in please, as Ctis and if Ctis is taken then as Pythium.
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July 5th, 2006, 06:47 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
ok, sry wraith but ive decided i'll be ctis (would be different if it was your birthday but...)
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July 6th, 2006, 03:29 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Frechdachs Returns (looking for players)
Man I missed getting Ctis by a day
NP Shovah, I'll take Pythium instead.
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July 6th, 2006, 07:49 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
Quote:
WraithLord said:
What is Frechdachs, Is it like the Schlitzhor game?
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See this game.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 6th, 2006, 07:52 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frechdachs Returns (looking for players)
BTW - I think I will pick Ermor.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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July 18th, 2006, 07:10 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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C\'tis breaks NAP
Fie upon C'tis for breaking our NAP without warning!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 19th, 2006, 03:52 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: C\'tis breaks NAP
That is nasty - shame on you, WraithLord! Kicking somebody already down.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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