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Old July 24th, 2006, 11:11 PM
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Default A way to move multiple territories at once?

One thing that should have been in earlier version of Dominions that was missing was a way to tell a unit to go from Point A to Point B over multiple turns automatically. Instead, you have to move them every single turn until they get there.

Will there be a way to do this in Dom3?

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Old July 25th, 2006, 06:03 AM

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Default Re: A way to move multiple territories at once?

Methink no. Does not seems to be a priority, although I would like to be wrong on this.
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Old July 25th, 2006, 11:09 AM
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Default Re: A way to move multiple territories at once?

If it doesnt happen with Dom3 then it wont be till Dom4 (if at all). There are alot of things people would like to see added that would involve changing the turn file from being "just this turns actions" to tracking multi-turn actions. That would be pretty involved to do without breaking some of the PbEM of it
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Old July 25th, 2006, 12:25 PM

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Default Re: A way to move multiple territories at once?

I always missed that in Dominions 2 and hoped it would be in the third game. Being able to hold shift to set waypoints through several territories (or even better, to just select a distant territory and have the army plot waypoints to it by itself). But I suppose you can't have everything.
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Old July 25th, 2006, 01:30 PM

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Default Re: A way to move multiple territories at once?

You wouldn't have to change the turn file at all really. You could simply have the waypoint stored on the local machine, and have it submit the movement action at the start of your turn. As far as the turn file itself is concerned, there'd be no difference between it happening this way or the player doing it themselves.
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Old July 25th, 2006, 02:46 PM
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Default Re: A way to move multiple territories at once?

That would be great. It would open the door to many other things people want such as game triggers and changing AIs. All of which requires a recognition of turns somewhere in the future. And the switches for that would open the door to player-programmable AIs also. And the ability to bot your player for a few turns if you are going to be gone.

But it would break the "play from anywhere" pbem component. And it would take quite abit of rewrite if the game has no trigger switches and stored variables for such things.
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