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Old August 14th, 2006, 01:22 PM
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Default Population growth: How exactly does it work?

OK, so I'm trying to take all the scraps of information piled together on the 'population' wiki page ( http://wiki.spaceempires.net/index.p...ion_%28SEIV%29 ) and turn it into a nice, easy-to read, pretty-to-look-at, fully marked up wiki page. However I want to get the facts right, and something isn't clear:

There is a table on the wiki with happiness on one axis and plantary conditions on the other. It isn't clear, though, how the numbers in that table are applied to the "population growth" figue. For example, if the table yields 13 for my particular combination of happiness/ conditions, and I have a +2 racial population growth modifier, and then a further +1 from taking environmental resistance up to 105%, would my pop growth rate for that planet be

10% base rate +2% modifier + 1% modifier +13% happiness/condition modifier = 26%? Or would it be
something else entirely?

Anyone any wiser than me?
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Old August 14th, 2006, 03:16 PM
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Default Re: Population growth: How exactly does it work?

All of the factors combine linearly to get the final growth rate.
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Old August 15th, 2006, 05:48 AM
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Default Re: Population growth: How exactly does it work?

So what does that mean? That my example (26%) in the original post is correct?
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Old August 15th, 2006, 12:24 PM
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Default Re: Population growth: How exactly does it work?

They add together. Your example is correct.
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Old August 15th, 2006, 12:26 PM
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Default Re: Population growth: How exactly does it work?

Cool, thanks. I'll go wiki it.
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Old August 15th, 2006, 01:07 PM
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Default Re: Population growth: How exactly does it work?

Done it: http://wiki.spaceempires.net/index.p...ion_%28SEIV%29

It's a bit scrappy, but it's an improvement on what was there before. Feel free to tidy it up, people.
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Old August 16th, 2006, 12:05 PM
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Default Re: Population growth: How exactly does it work?

It is calculated separately for each race on the planet and applied to that race. It is also rounded up. Therefore in a growing population, one popwill take one turn to become two people.

An interesting method is to put 4 different races on one colony ship. The turn they land they reproduce into 8 people. They start getting the 20 person bonus in 5 turns, not 16. It can get even better on a planet with two moons. Keep each moon population at 4 (or one for each race you control). Every few turns move them to the main planet and you get at least 12 people per turn. Even more when the main planet's pop gets high enough to make more than two of each.
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