Hi Cohen
.
Not sure if you think the rebalances go far enough, but at least i like it the way it is in Dom3.
My impression is that it seems now quite balanced and national troops are much more useful.
You can no longer chose forts, each nation gets 4-5 types of forts, 1 for each major terrain type.
Mad castling is more difficult, iirc the fastest speed to build a fort is 4 turns.
Then gold and supply have been multiplicated with ca. 250% compared to dom2. Research cost is doubled.
Because mad castling is much harder thus research is much slower in dom3.
National troops are now very useful in the first half of the game and because of many small minor nerfs to mages and SCs national troops have now a slightly better chance to kill a SC. Also because of the higher gold income you will have at least twice as large armies as in dom2.
Some of the most important buff spells have been nerfed a bit too.
The protection spells all have now a negative resistence to one form of magic. Invulnerability only gives 25 protection and poison weakness.
Gods you often take dormant or imprisoned now for additional points. So together with the slower research they cannot be used as well as SCs as before.
Not sure if you think all those changes go far enough, but imho it seems much more balanced and fun to play than dom2
.