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Old September 6th, 2006, 11:08 PM
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MarkSheppard MarkSheppard is offline
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Default Remember Wake!



My first crack at a historically accurate map.

Made using a topographic map of Wake Island I found at Perry Castaneda, and then drawn by hand by referencing the map.

The map is 160 x 150 hexes (8 x 7.5 km) and pushes the limits of the SPCAMO game map system.

There's some distortion because of the alternating hexes used by SP; but it's a creditable effort; now comes adding the WWII era buildings.
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Old September 7th, 2006, 08:07 AM
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Default Re: Remember Wake!

Very nice! Time to give a warning order to the SNLF.
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Old September 10th, 2006, 03:12 AM
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Default Re: Remember Wake!

Quote:
MarkSheppard said:
... The map is 160 x 150 hexes (8 x 7.5 km) and pushes the limits of the SPCAMO game map system....
I don't know if a 160x150 map pushes the limits of the game map system but it sure pushes the limits of the map maker!
Good work Mark (as usual)
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Old September 11th, 2006, 12:11 PM
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Default Re: Remember Wake!

I may have found a better way than what I used for that map...



I'll explain later how I did that.
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Old September 13th, 2006, 10:00 PM
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Default Re: Remember Wake!

Revised map drawn from scratch once more; but taking FAR less time by using a different method.



I'm attaching it as a file in it's "bare" format.
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File Type: zip 445303-WakeIslandTry2-BareIsland.zip (36.0 KB, 425 views)
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