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September 8th, 2006, 07:08 PM
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Sergeant
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Has Deathmatch changed in Dom 3?
Is the reward vs. risk great enough that people would consider entering a Pretender in the tournament?
Any details? 
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September 9th, 2006, 04:20 AM
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National Security Advisor
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Re: Has Deathmatch changed in Dom 3?
Probably not. Only one can win, and all the others die. If it'd worth sending one's pretender in, that would mean that it'd be worth it for someone else to send his pretender to the arena as well. That is, the price would be so good that it'd be worth killing one's pretender in the Arena - and in that case, it'd be a bit much.
Research is slower, so it takes longer to forge better gear than the Champion's Trident, and it might be harder to get access to Water (and to Quickness) now. Even now that it doesn't let mages cast their spells twice as fast, it's still a very good ability, and with the huge experience award, at least cheap thugs should be worth sending in. If they win, they become respectable combatants, and you won't lose too much even if they lose.
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September 9th, 2006, 09:20 AM
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Colonel
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Re: Has Deathmatch changed in Dom 3?
A quote from thejeff in a Dom2 thread:
Quote:
An interesting approach might be for the prize to get more powerful with each match a champion wins.
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As an alternative to the trident itself changing properties, what if your nation received a random magic trinket and a small cash prize that increased slightly each time you won a tournament in addition to the champion's trident. Nothing so powerful or valuable to justify Pretender suicide, but enticing enough to encourage participation. I myself usually don't want to restrict my commanders to a two handed weapon, but adding to my treasury and possibly getting a free dwarven hammer would make it more tempting...
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September 9th, 2006, 10:14 AM
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Captain
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Re: Has Deathmatch changed in Dom 3?
I hope it will be possible to mod the item id of the death match reward at least, then players will be able to choose to make the DM secondary, important or very important (personnally I'd give a really useful relic but not helping the winner for the next tournament, the philosophical stone, the chalice or something like that, then everybody would try to win but have to fully equip a champion).
Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom) .
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September 11th, 2006, 03:40 PM
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General
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Re: Has Deathmatch changed in Dom 3?
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ??
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September 11th, 2006, 04:16 PM
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National Security Advisor
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Re: Has Deathmatch changed in Dom 3?
Quote:
NTJedi said:
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ??
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None of Twan's ideas have been implemented.
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September 11th, 2006, 04:14 PM
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Sergeant
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Re: Has Deathmatch changed in Dom 3?
Quote:
Twan said:Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom).
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This would be great. Especially #dmautosendpretender and #dmautosendprophet could be very, very interesting.
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September 11th, 2006, 05:09 PM
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Major
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Re: Has Deathmatch changed in Dom 3?
Quote:
Twan said:
I hope it will be possible to mod the item id of the death match reward at least, then players will be able to choose to make the DM secondary, important or very important (personnally I'd give a really useful relic but not helping the winner for the next tournament, the philosophical stone, the chalice or something like that, then everybody would try to win but have to fully equip a champion).
Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom) .
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Yes, modding can help a lot. I guess we can change the reward somehow. In fact I am pretty sure about it. 
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 11th, 2006, 05:10 PM
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Second Lieutenant
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Re: Has Deathmatch changed in Dom 3?
Worst comes to worst, just use the copy command mentioned in the mods forum to copy another item's stats over the Champion's Trident or replace its stats with something altogether new of your own making.
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