.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2006, 06:07 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default AOP and \"Z\" fire

Playing the Roundhammer campaign, noticed a strange behavior of Sherman AOP.
Using several Shermans for blind fire into a block of buildings to suppress hiding infantry. Normal shermans retained their target hex from last turn so I can continue in shelling using just "F" key. AOP Sherman switches its target hex to the target hex of last artillery unit in arty menu.
Nothing serious, just wonder whether someone else noticed.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #2  
Old September 28th, 2006, 10:33 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: AOP and \"Z\" fire

Having a save game to work from saves a lot of time and guesswork as to the actual conditions in the game that were present when the problem was first noted becasue, when I set up a test with a Sherman AOP ( including targeted arty ) and I set up a "Z" key target hex then use the "F" key to continue firing my Sherman AOP always fires at the original target hext and not the "target hex of last artillery unit in arty menu"

Now......IDK if the "target hex of last artillery unit in arty menu" was off map or on map arty, light arty, medium arty, heavy arty or mortars. It could make all the difference ( or not )as they are all different unit classes. I've tried two separte tests and both times the AOP Sherman fired at the hex I wanted it to fire at and that was tested over three turns and each time pressing "F" gave me the correct target hex on each turn I pressed "F" so until I see a save game there's nothing else I can do.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old September 28th, 2006, 11:59 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: AOP and \"Z\" fire

Sorry for not posting the save, when noticed the behavior I played on without saving and remembered just later to write it down

Now I'm attaching saves from three scenarios I set up to testthe behavior - happens to me in all three (in one the arty is naval, in other it is on-map, inf. howitzers, last is medium arty) - in any of these the Sherman AOP bombards the arty target hex instead the "Z" fire target (in all three located 3-4 hexes in front of the tank). Noticed now the target hex changes right after arty plotting.
Attached Files
File Type: zip 449850-Saved Games.zip (190.4 KB, 107 views)
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #4  
Old September 28th, 2006, 02:41 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: AOP and \"Z\" fire

A spotter (and the AOP unit was probably a spotter for something) will have its indirect/area target hex (IDF hex) set to the hex it fired/spotted indirect/area at last.

Guess what - Z fire is direct area fire - so the IDF hex will be shifted to the Z fire target hex if a unit fires DAF.

This may not be a good idea for AOP units, as it may mean that any indirect arty called in onto a hex is no longer considered on target for that hex even if still in LOS. So best not to do not do DAF with AOP units, really.

Cheers
Andy
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.