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October 5th, 2006, 03:07 AM
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First Lieutenant
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Join Date: Jul 2004
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good [censored]/monster toad
So, Dominions III is officially good [censored]. Great singe player experience now. Love the manual.
Im playing a game as middle era mictlan, and I have a 9E9D9N bless effect. I summoned some sacred monster toads, and when blessed they do not receive the 4 protection, though they get all the other effects. Whats up with that? It makes me sad.
I attached the game file, just for kicks. You can see among the messages a battle taking place in winter peaks. Viewing that battle, you will observe 5 monsters toads. At the start of the battle, they have 6 protection. After being blessed, they still have 6 protection. For comparison, you can see the pegasus riders go from 7 to 11.
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Every time you download music, God kills a kitten.
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October 5th, 2006, 03:11 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: good [censored]/monster toad
The +4 prot only applies to armor, not natural protection, very much like the additional prot from the spell "Legion of Steel".
At least in the later case it's intended behaviour (check the spells descption), and on the bless we're still waiting for a statement from the devs. If its intended there as well, its very much debatable, I agree.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 5th, 2006, 03:13 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: good [censored]/monster toad
Not a bug but a feature:
The +protection effect from the earth bless only affects troops that have armor.
The toads have no armor, so they get no extra protection.
Cool that you bought Dom3 btw. Willing to become a blitzplayer too? Imho Dom3 is even more designed for blitzes as the ultimative mp modus to play Dominions than Dom2  .
OT: Guten Morgen Arralen, so früh schon auf? 
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October 5th, 2006, 03:27 AM
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Major General
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Join Date: Nov 2000
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Re: good [censored]/monster toad
Ja.
And it is a "conceptual bug", which doesn't need to be fixed in PC software, but overworked swedish brainware 
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 5th, 2006, 04:29 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: good [censored]/monster toad
Interesting, I was thinking that +4 prot would increase the natural protection and thus be useless for heavy armored units. Looks like quite the opposite. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 5th, 2006, 09:45 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: good [censored]/monster toad
> but overworked swedish brainware
Ja!
The bless effect merges the armour with the skin in an itchy way that makes soldiers scratch themselves so that they get blisters that hardens into stone and thus heightens the protection of said unit.
And seriously: I don't percieve any big difference thematically. Transformed skin or blessed armors. Flaming weapons affects the equipment, so the earth blessing might as well do the same. If you weant a more thorough explanation you'll have to ask JK since he is the brainware behind this naughty change 
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October 5th, 2006, 12:06 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
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Re: good [censored]/monster toad
Quote:
Kristoffer O said:
Flaming weapons affects the equipment, so the earth blessing might as well do the same.
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If this worked the same way as flaming weapons, then it should also work on unarmored units just as flaming weapon affects non-weapon attacks. 
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We can't stop here. This is bog beast country!
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