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October 12th, 2006, 02:13 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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MP Game, Early Era, Random Nations, Victory Points
I'm starting up an early era game with randomly assigned nations. The game settings will be at their defaults except for:
Random Map: 10-15 provinces per player.
Renaming on
Standard Research
No house rules
48 hr quickhost
The winning condition will be to control a number of victory points equal to the number of players. Each capital will count as a victory point. There will be a number of other victory points spread around the map. The amount of these victory points that are spread around the map will be one less than the total number of players.
My games tend to run slowly, and I prefer to give people a chance to complete their turns rather than force hosting, so expect an average of one turn every two days.
The Players and Nations are:
Stossel: Kailasa
Meglobob: Niefelheim
Agrajag: Ermor
RamsHead: Yomi
josh_f: Oceania
Potatoman: Vanheim
Ighalli: Caelum
tibbs: Arcoscephale
Maltrease: Helheim
Shmonk: Marverni
Tyrant: Ulm
Graeme: Atlantis
Korvin: T'ien C'hi
Baalz: Mictlan
Jayded One: C'Tis
Aramayan: Agartha
That makes 16 players, so I'll close the game, and start up the server later this afternoon.
IP: 68.148.8.147 port: 10101
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October 12th, 2006, 02:52 PM
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Private
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Join Date: Jan 2004
Posts: 40
Thanks: 0
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Re: MP Game, Early Era, Random Nations, Victory Po
I'm up for it
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October 12th, 2006, 03:23 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MP Game, Early Era, Random Nations, Victory Po
Sounds like fun and a 2 day turnaround is just my kind of pace.
Put me down for...errm...a random 
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October 12th, 2006, 03:38 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: MP Game, Early Era, Random Nations, Victory Po
Just got the game, so I'd love some hot MP action 
Default indept settings?
TCP/IP or PBEM?
etc.
Either way, I'll play, I just want to know 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 12th, 2006, 04:33 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: MP Game, Early Era, Random Nations, Victory Po
I haven't played any MP yet so I may need to be told how we set this up, but I'm in.
(I sure hope I don't get Mictlan) 
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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October 12th, 2006, 04:49 PM
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Corporal
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Join Date: Oct 2003
Posts: 62
Thanks: 0
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Re: MP Game, Early Era, Random Nations, Victory Po
I always enjoy your games, so count me in.
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October 13th, 2006, 04:28 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MP Game, Early Era, Random Nations, Victory Points
I'm game if there's still room.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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October 14th, 2006, 10:39 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: MP Game, Early Era, Random Nations, Victory Po
Likewise interested if any slots still available.
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October 14th, 2006, 04:38 PM
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Corporal
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Join Date: Nov 2005
Posts: 99
Thanks: 0
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Re: MP Game, Early Era, Random Nations, Victory Po
Interested too if there's any slot left!
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October 14th, 2006, 09:45 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MP Game, Early Era, Random Nations, Victory Po
Could I possibly have a different nation since Abyssia has a bug with its sacred troops? (the encumbrance is 10, should be 2)
Maybe a mod to fix this instead? I'd really rather not have my only sacred troops crippled.
I checked that this was an error over here.
/whine
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