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October 13th, 2006, 06:42 PM
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Corporal
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Join Date: Jun 2005
Location: Northern CA
Posts: 51
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Thanked 9 Times in 4 Posts
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Excelent Campaign feature not mentioned before
Unless i missed it mentioned somewhere else...
The Computer now places AI forces (in campaigns & battles) near the objecive hexes in delay and defense scenarios. In the past, the computer just scattered forces around their entire deployment zone - willy nilly. Now, the victory hexes act as a sort of magnet. This, combined with the ability to place the victory hexes in custom spots; hilltops, woodlines, center of villages, etc, means that the computer can now set up a more reasonable defense or delay.
Am i the only one who noticed this, or did i just miss it in Win SPMBT?
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October 14th, 2006, 01:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Excelent Campaign feature not mentioned before
You just missed it before. There has been no change to the way either game deploys. However, if you are used to "other" versions of SP you may notice a big difference in the way our's works.
If you want see how the AI handles this set up a normal battle ( like a defend for the AI ) and set the AI side to HUMAN deploy. When the game offers you the opportunity to deploy the AI side press the AUTO DEPLOY button. That will initiate the code that places the AI side. Once you are back into the main map and still in Deploy mode press the " = " equal key and that will cycle through all the variations the AI could have picked for that battle
It helps to have the ID tags on and zoom out the map to view things easier.
You will notice a wide variety of set ups that are never the exact same twice
Don
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October 14th, 2006, 06:18 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Excelent Campaign feature not mentioned before
NB - if it is defending, any mines etc will only be deployed the first time.
Cheers
Andy
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October 14th, 2006, 07:12 PM
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Corporal
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Join Date: Jun 2005
Location: Northern CA
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Re: Excelent Campaign feature not mentioned before
And i just discovered the reason i had never noticed the 'magnet' effect of Victory hexes. It seems the only Victory hexes that function as 'magnets' are numbers 0, 7 and 14. Almost all computer deployed units clump aroud those three objectives, with the exception of an infantry screen along the front, and some various AA along the back of the map and some armor along the map edges.
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October 14th, 2006, 07:21 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Excelent Campaign feature not mentioned before
0, 7 and 14 are the key V-hexes hexes for the 7-hex clusters.
the "shotgun" V-hexes are best left for human-human games, though the AI will do OK with them, it is best when defending with the traditional 3 clusters, for its layout.
Cheers
Andy
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October 15th, 2006, 04:01 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Excelent Campaign feature not mentioned before
Interesting, didn't know that these three are "critical". Good to know that, explains some oddities in my scenario...
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