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October 20th, 2006, 08:09 PM
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Captain
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Stygian Corruption
Version 0.39
Summons:
Mater Mundi -> Bonded Enforcer x 2
Lord Judge -> Bonded Hound
Lord Arbiter -> Bonded Pike x 3
Despoiler -> Bonded Undead x 5
Last edited by Amos; September 3rd, 2008 at 07:31 AM..
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The Following 4 Users Say Thank You to Amos For This Useful Post:
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October 20th, 2006, 09:03 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Mod: Stigian Corruption
Downloaded and tried a small map, one AI enemy. I ascended before year two lol,
The pros...
The graphics are awesome! Excellent job ripping/redoing these graphics from whatever game they are from. The shadows are great, none of the units look ugly at all.
The nation has a consistent feel to it, and the "banner" for the nation has a very unique look i really like.
The cons...
WoW, take everything good about any nation in dominions 3 and put it into a nation and you got this one. Glamour units, strong assassin, unmatched morale, ulmish type heavy armor units, flankers, a solid bless unit, insane magic picks on commanders (for late era), stealth armies, tramplers, regen, recuperation, atleast one commander GENERATES blood slaves, holy 4 priests.
As i found out in my first game, a regular nation is no match for this one.
In it's current form, this nation is way too overpowered, but fun and thematic to play single player. If no balance is added, I will probably still use this mod as a challenging AI opponent.
Only other con I can mention is the generic title of the nation "Fallen Nation". A mod with such beautiful graphics and a solid theme deserves a little more time spent on the name.
EDIT: Forgot to add... The Nation specific pretender is a holy4 priest. I am not sure if this is intentional but the idea behind priests in dominions I believe is they worship the pretenders. A Pretender being a priest of a faith that worships him seems a bit odd.
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October 20th, 2006, 09:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Mod: Stigian Corruption
I'll download it and have a look.
I think giving holy magic to pretender didn't work, so you might want to test if a Holy 4 commander can be a pretender at all. It might not work.
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October 20th, 2006, 09:16 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Mod: Stigian Corruption
It seemed to work in my initial test game. The pretender was able to bless my troops. Gonna double check and run a larger game.
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October 20th, 2006, 09:25 PM
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Captain
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Re: Mod: Stigian Corruption
Endoperez Holy power works on a pretender. As I told you else where you need to make him sacred for it to work. Thats what "no holiness" error means.
Foodstamp try fighting Blood Elves on a small map. I got slaughtered by the archers. Most of the units in this mod got no armor protection.
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October 20th, 2006, 09:28 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Mod: Stigian Corruption
Will do, I just toppled my nearest enemy on a medium map at "early fall, first year" so gonna go ahead and call it quits on this game.
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September 9th, 2008, 07:08 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Stygian Corruption
Amos, may I borrow some (8 to 10 sets) sprites for my mod? It will be noted in the thread and dm file that sprites were borrowed.
If the old ball and chain doesn't have too much for me to do tonight then I should be able to finish the descriptions and post it.
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September 9th, 2008, 07:10 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Stygian Corruption
Sure.
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September 9th, 2008, 08:21 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Stygian Corruption
Amos, Thank you very much.
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