.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2006, 10:33 AM

upstreamedge upstreamedge is offline
Corporal
 
Join Date: Oct 2006
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
upstreamedge is on a distinguished road
Default Broken Nations

I think some of the nations are broken, and I want to know weather people agree with me or I just am bad at this game.

LE Ermor, Ashen Empire- I have found that there is no way to compete with the amount of troops, and points from the negative scales, and the power of those negative scales. Oh ya, and all the death gems.

LE R'yleh, Dreamscape- Vastness on turn 3, enough said
Reply With Quote
  #2  
Old October 24th, 2006, 10:36 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Broken Nations

LA Ermor, well, people have managed to kill off Ermor before, they can do it again. In the past it mostly featured making sure AI is not up against it and ganging against it in multiplayer...

LE R'lyeh is a beast, but I've never seen a Vastness by turn 3. Actually, I've had worse luck than usual with their void summonings as the gate keeps sucking my mages into it.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #3  
Old October 24th, 2006, 10:39 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Broken Nations

Banishment takes care of the Ermor hordes.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #4  
Old October 24th, 2006, 10:40 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Broken Nations

I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #5  
Old October 24th, 2006, 10:58 AM

CogDissident CogDissident is offline
Private
 
Join Date: Oct 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
CogDissident is on a distinguished road
Default Re: Broken Nations

Ashen eremor is easy, you just need to produce priests everywhere. If your fighting them, then every temple you have should be spitting out a priest every turn, because 1 priest can kill about 10 undead per round, even an 800 unit horde falls to 20 generic priests (which cost equal to a castle, 1000gp total) in 4 combat turns (well, maybe more like 6-8 because you'll start to miss after you kill the first 400). But you just put some units on hold+attack in front to keep the undead off your priests, and theres no way that they'll do anything. Killing 800 undead without losing anything significant is certainly a way to annihilate eremor easilly.
Reply With Quote
  #6  
Old October 25th, 2006, 11:29 AM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Broken Nations

Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
Reply With Quote
  #7  
Old October 25th, 2006, 11:49 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Broken Nations

Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #8  
Old October 25th, 2006, 11:52 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Broken Nations

Quote:
Corwin said:
EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
What do you mean by "no Van soldiers"? They have Huskarl and Hirdmen for 25 and 30 gp, with full Vanir traits from Stealth and Glamour to elite skills and great magic resistance. The Vanheres have Berserk +5, giving them both protection and insane damage potential with their two attacks (at 12 and 11 before berserk) and above-average strength.
Reply With Quote
  #9  
Old October 25th, 2006, 02:47 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Broken Nations

Quote:
Corwin said:
EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
They can deal with triple numbers, easily. In fact, even the non-sacred units might be able to deal with twice or thrice their numbers without many losses. Between Glamour, Shield and mediocre protection, arrows will only rarely effect them.

Whether or not EA Vanheim's sacred units are weaker than those of other Vanir nations is irrelevant, because MA/LA Vanir are EXTREMELY good, and even if the normal Vanir are weaker, they can be VERY good.

Also, for some reason you only seem to regard the nation's sacred units when considering their worth. EA Vanheim against MA Vanheim could turn very nasty, because the latter wouldn't know a thing about the former's armies before battle. Also, while in later ages only the sacred troops can go stealth-raiding, in EA they can use somewhat cheaper Huskarls and Hirdmens for it as well.
Reply With Quote
  #10  
Old October 24th, 2006, 11:15 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Broken Nations

Quote:
upstreamedge said:
LE R'yleh, Dreamscape- Vastness on turn 3, enough said
What's scary about a vastness? It can barely deal with triton independents when alone, so your own nations troops should have no problem.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.