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October 24th, 2006, 10:33 AM
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Corporal
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Join Date: Oct 2006
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Broken Nations
I think some of the nations are broken, and I want to know weather people agree with me or I just am bad at this game.
LE Ermor, Ashen Empire- I have found that there is no way to compete with the amount of troops, and points from the negative scales, and the power of those negative scales. Oh ya, and all the death gems.
LE R'yleh, Dreamscape- Vastness on turn 3, enough said
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October 24th, 2006, 10:36 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Broken Nations
LA Ermor, well, people have managed to kill off Ermor before, they can do it again. In the past it mostly featured making sure AI is not up against it and ganging against it in multiplayer...
LE R'lyeh is a beast, but I've never seen a Vastness by turn 3. Actually, I've had worse luck than usual with their void summonings as the gate keeps sucking my mages into it.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 24th, 2006, 10:39 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Broken Nations
Banishment takes care of the Ermor hordes.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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October 24th, 2006, 10:40 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Broken Nations
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 24th, 2006, 10:58 AM
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Private
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Join Date: Oct 2006
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Re: Broken Nations
Ashen eremor is easy, you just need to produce priests everywhere. If your fighting them, then every temple you have should be spitting out a priest every turn, because 1 priest can kill about 10 undead per round, even an 800 unit horde falls to 20 generic priests (which cost equal to a castle, 1000gp total) in 4 combat turns (well, maybe more like 6-8 because you'll start to miss after you kill the first 400). But you just put some units on hold+attack in front to keep the undead off your priests, and theres no way that they'll do anything. Killing 800 undead without losing anything significant is certainly a way to annihilate eremor easilly.
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October 25th, 2006, 11:29 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Broken Nations
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
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October 25th, 2006, 11:49 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Broken Nations
Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 25th, 2006, 11:52 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Broken Nations
Quote:
Corwin said:
EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What do you mean by "no Van soldiers"? They have Huskarl and Hirdmen for 25 and 30 gp, with full Vanir traits from Stealth and Glamour to elite skills and great magic resistance. The Vanheres have Berserk +5, giving them both protection and insane damage potential with their two attacks (at 12 and 11 before berserk) and above-average strength.
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October 25th, 2006, 02:47 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Broken Nations
Quote:
Corwin said:
EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
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They can deal with triple numbers, easily. In fact, even the non-sacred units might be able to deal with twice or thrice their numbers without many losses. Between Glamour, Shield and mediocre protection, arrows will only rarely effect them.
Whether or not EA Vanheim's sacred units are weaker than those of other Vanir nations is irrelevant, because MA/LA Vanir are EXTREMELY good, and even if the normal Vanir are weaker, they can be VERY good.
Also, for some reason you only seem to regard the nation's sacred units when considering their worth. EA Vanheim against MA Vanheim could turn very nasty, because the latter wouldn't know a thing about the former's armies before battle. Also, while in later ages only the sacred troops can go stealth-raiding, in EA they can use somewhat cheaper Huskarls and Hirdmens for it as well.
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October 24th, 2006, 11:15 AM
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General
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Join Date: Nov 2000
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Re: Broken Nations
Quote:
upstreamedge said:
LE R'yleh, Dreamscape- Vastness on turn 3, enough said
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What's scary about a vastness? It can barely deal with triton independents when alone, so your own nations troops should have no problem.
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