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May 21st, 2001, 02:42 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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AI advice needed.
Currently working on a new AI 'style'. This style was to have ships above 400kt(Light Cruisers) to have the Launch/Recover fighter ability, so that all ships above destroyer could carry and use fighters. The ships do carry the components but I can't seem to get them to carry fighters, the fighters are on the planet but only get loaded into carriers, not the light cruisers that have 2 figher bay II's. At least I have not seen it happen yet. Currently in turn 16 of a test game, at med tech with a few other test AI's and the Xi'Chung/Punidon.
Any suggestions on how this style of race could be implimented. Have not seen/developed the Heavy Attack Ships, which are just copies of the Carrier in the Design Creations modded down to 600 size and larger, but will be interesting to see if they will load fighters.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 21st, 2001, 11:37 AM
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Colonel
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Join Date: Jan 2001
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Re: AI advice needed.
I think it is only possible if you design the ship as "carrier". Otherwise the AI will not load fighters. What do you think would be the advantage of a small number of fighters in attack ships compared to the special carriers? The carriers are the only "special" ships that are included into the fleets.
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May 22nd, 2001, 01:17 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: AI advice needed.
Deathstalker,
Did that to the Zorians (noticed a slight goof on one of the designs but several of the other do put carrier bays on), I havn't seen them put fighters on them either, but it may be because I havn't gotten far enough in a game for them to have enough fighters for them too. Not sure about the only putting fighters on carriers though - just saw my Version of the Orks go after the Xi'chung homeworld with 2 dreadnaughts and two heavy carriers, one of the carriers also had 100 small troops on board. All four ships headed towards the planet smashing through about tweanty Xi'Chung ships and a lot of fighters. Sadly the Xi'chung crippled the carrier with the troops so I didn't get to see what would happen if they reached the planet.
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May 21st, 2001, 05:33 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: AI advice needed.
Q. Just trying to make a race similar to the old 'Moo2' ones that pack interceptors on every ship. Just trying something different. And if it works and we can have different cargo on different ships then we could finally have 'troopships' work. Like the example Atraikius played out. But if only the 'cargoships' and the 'Carrier' loads cargo then my designs won't work.
But, if the Carrier in Atraikius's example DOES capture the planet, then we can mod a Version of the Carrier for carrying tonnes of troops, and AI's will land troops!....Finally.
Heres hoping.
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 21st, 2001, 06:32 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: AI advice needed.
I ended up starting a new game before I could see them do that again, but in the current game they have been in a see-saw war with the pyrochette - orks go through warp point and loose all ships to mines, pyrochette counter attack the orks wax tiny barren rock, orks finish construction of new fleet and destroy every pyrochette ship outside of pyrochette system, recolonize the barren rock, and try to go through the mined warp point again. They just finished researching mines, and immediately started construction of 8 minesweeping light cruisers (pyrochette just got destroyers). They have fighters and troops and are almost done with thier first carrier - I'll let you know if they try it again.
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May 21st, 2001, 06:56 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: AI advice needed.
quote: Originally posted by Deathstalker:
Q. Just trying to make a race similar to the old 'Moo2' ones that pack interceptors on every ship. Just trying something different. And if it works and we can have different cargo on different ships then we could finally have 'troopships' work. Like the example Atraikius played out. But if only the 'cargoships' and the 'Carrier' loads cargo then my designs won't work.
But, if the Carrier in Atraikius's example DOES capture the planet, then we can mod a Version of the Carrier for carrying tonnes of troops, and AI's will land troops!....Finally.
Heres hoping. 
Maybe designate a carrier hull in the troopship design entry?
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
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