.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 22nd, 2001, 02:39 AM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Newbie Questions

Hello, I've been lurking since I got the game a few weeks ago, but seeing as though nobody has said anything about some questions I've had I finally decided to register...

1) Other than for role-playing purposes is there any point to getting Religious Tech or Emotionless?

The only useful component you get out of Religious tech seems to be the Talisman. That seems a bit costly for 1500 points Other techs get useful facilities and more components.

Why emotionless? (3000 POINTS!!!) I've only had people riot when there's a plague...


2) Any reason to use baseships?

They get the largest weapons mount possible, but get a 40% defense penalty, and are slo~w (even with sails).


3) Is it just me or is getting greater than 80% for organics and radioactives extraction a total waste?

Unless I'm building organics intensive facilities I never run out of these two resources.


4) Are storage colonies necessary?

I've seen people recommend these things, but I can't see the point... If a planet has low resource value it usually gets turned into a research or intel colony. My RTS mentality tells me that if I've got excess resources I should build a fleet and start declaring war...


5) What weapons do people use after phased shields show up?

I've never managed to play a single game long enough (early-mid game is fun, but late-game just becomes tedious) for this to be a problem but just in case...

6) Any point to keeping Ground Combat above 50%?

Unless you're into capturing planets it seems incredibly useless. If it affected your ship-capture rate I may reconsider... Usually I just find blowing things up to be easier

If I'm really lazy I just use Intel and Puppet Political Parties...


Well those are about the only questions I can think of for now... Thanks in advance.
Reply With Quote
  #2  
Old May 22nd, 2001, 03:01 AM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Newbie Questions

1. The Talisman IMO is worth the 1500 points for racial tech alone! To NEVER miss!!! You also get many features in facilities: Nature Shrine - increase planet values and conditions, Fate Shrines - decrease bad events, increase happines, etc.

2. Baseships can be devistating with the right combinations of weapons, support ships, fighters, etc. I build my fleets around 2-3 of 'em. Yeah, they may be slower, but they can kick some @$$.

3. I go for monoliths so I really don't worry 'bout anything but minerals except for early game.

4. Storage is ESSENTIAL if you want to build / maintain / support any sizeable fleets in emergency conditions (or for when you build those sphere / ring worlds.

5. After phased shields, I personally go for High Energy weapons (WMG's have a good range and damage with massive mounts - 700 at range 8) and Fighters.

6. I don't use troops at all.

Just my perspective and play style......

Reply With Quote
  #3  
Old May 22nd, 2001, 03:46 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Newbie Questions

quote:
Originally posted by Shoujo:
Hello, I've been lurking since I got the game a few weeks ago, but seeing as though nobody has said anything about some questions I've had I finally decided to register...


Welcome to the Boards.

quote:

1) Other than for role-playing purposes is there any point to getting Religious Tech or Emotionless?

The only useful component you get out of Religious tech seems to be the Talisman. That seems a bit costly for 1500 points Other techs get useful facilities and more components.

Why emotionless? (3000 POINTS!!!) I've only had people riot when there's a plague...


There's plenty of decent shrines for the religious trait. As rdouglass mentioned there's the nature shrine and fate shrines. The nature shrine is much cheaper than climate control and value improvement plants and you only need one per system rather than one on every planet. There's also the death and war shrines which can be useful for combat inside your systems.

Emotionless is pretty expensive, I personally would rather dump points into other things. But your population does get angry from other things like enemy ships in you systems, random events, and anarchy Groups.

quote:

2) Any reason to use baseships?

They get the largest weapons mount possible, but get a 40% defense penalty, and are slo~w (even with sails).



It's pretty easy to turn a baseship into a roving force of destruction or a massive mobile factory for repairing and building ships and units supporting fleets deep behind enemy lines.

quote:

3) Is it just me or is getting greater than 80% for organics and radioactives extraction a total waste?

Unless I'm building organics intensive facilities I never run out of these two resources.



I'm not sure I understand greater than 80% value is a waste? If you pick out planets with higher organics and radioactives values then you don't need as many farm and refining colonies. I've run out of organics before when I'm doing something like building 30 atmosphere converters simultaneously. Radioactives can be important depending on what weapons you put on your ships.

quote:

4) Are storage colonies necessary?

I've seen people recommend these things, but I can't see the point... If a planet has low resource value it usually gets turned into a research or intel colony. My RTS mentality tells me that if I've got excess resources I should build a fleet and start declaring war...


Stored resources are good for using as gifts,trades, tributes. You also need them to upgrade ships and bases. Excess resourcess are also a nice thing to have if your like me and a have a shipyard on every colony, I find early on its easy to overextend my production if every colony is building something and send myself into negative mineral production.

quote:

5) What weapons do people use after phased shields show up?

I've never managed to play a single game long enough (early-mid game is fun, but late-game just becomes tedious) for this to be a problem but just in case...


Personally after the phased polaron's lose their advanatages I swap back to anti-proton beams. Same weight, lower cost, similar damage, and longer range at the higher levels. Even when I'm using PPBs I usually have graviton hellbores and null space projectors as the "heavy" weapons on my capital ships. Sometimes I'll use quantam torps too since they have decent damage and are direct fire. Some of the improved AIs available for download will research phased shields pretty fast also.

quote:

6) Any point to keeping Ground Combat above 50%?

Unless you're into capturing planets it seems incredibly useless. If it affected your ship-capture rate I may reconsider... Usually I just find blowing things up to be easier

If I'm really lazy I just use Intel and Puppet Political Parties...


Right now if you don't use planetary captures it probably isn't much use to you. However, if Aaron or one of the modders ever gets the AI to start conducting planetary assaults on a regular basis... Plus it could be tough recapturing your own planets if they ever run a PPP on you or do you just intel those rebel colonies?


[This message has been edited by jc173 (edited 22 May 2001).]
Reply With Quote
  #4  
Old May 22nd, 2001, 04:56 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Newbie Questions

quote:
4) Are storage colonies necessary?
I've seen people recommend these things, but I can't see the point... If a planet has low resource value it usually gets turned into a research or intel colony. My RTS mentality tells me that if I've got excess resources I should build a fleet and start declaring war

I personally never build storage facilities. I always run up my fleets to use at least half my production in maintenance, and then build units.
Mines, troops, fighters cost no maintenance, and I can put all my excess resources into useful stuff.

I abhor storage facilities, and just build more stuff instead More troops are always useful to keep the people happy, and mines can be thrown into orbit real easy.
Reply With Quote
  #5  
Old May 23rd, 2001, 01:00 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Newbie Questions

As for giving your race just 80% organics / radioactives extraction... try playing with devnullmod and/or organic tech. The emphasis is shifted away from simple mineral production.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
Reply With Quote
  #6  
Old May 23rd, 2001, 01:22 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Newbie Questions

If you are lazy like me you should have some storage in case you lose some resource producing planets or need to rapidly expand your fleet or upgrade you empire, 400-500k is usually more than enough. You can also spend the extra resources on units and ships like sj says and mothball them if you get in a jam. I like having a cushion.
I agree that in the standard game organic and radioactives are generally not a problem, unless you are an organic race or build a lot of facilities like the converter at one time. Even with your race set to 80% you will usually have enough of these.
Some other characteristics that I have found can be reduced are environmental tolerance (80-90%) and happiness (90-95%). There are facilities that can increase happiness and I have yet to find out what effect a low tolerance has. I usually edit these down on the AI and add to some other area.

[This message has been edited by Nitram Draw (edited 22 May 2001).]

[This message has been edited by Nitram Draw (edited 22 May 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.