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November 13th, 2006, 10:54 PM
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New ship model trial
Hi,
Just trying out adding a new model to the game. Here's a pic (check the attachment) of my new corvette model. Obviously, there's a submarine flavor to it.
Model is about 440 tri's.
UVW mapping and texturing to follow.
Just playing at this point, but feedback appreciated.
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November 13th, 2006, 11:51 PM
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Brigadier General
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Re: New ship model trial
Actually I think those are almost perfect!
If I could make a suggestion? Shorten the cannons in the front, move them outward more and add a “bulb” to the base of each so they take on a turret style flavor. Also take the back and stretch it out side to side or preferably make it more of a globe/bulb type flavor. Perfect! Now you said corvette model right? Ok assuming one ship model for every two ship sizes make seven more ship models; one smaller and six larger. Then you can take a break before I start cracking the whip to have you work on the carriers, bases, XO mounted missiles, small craft, and freighters! Then I will have a ship set for my mod! Interested in a job?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 14th, 2006, 12:30 PM
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Re: New ship model trial
Here's a small update. The sides of the ship were too plain, so I added "wings". Updated the tail section. Removed the wing root cannon in favor of a chin turret.
That's all I'm going to do on this model. I want to move ahead with uvw unwrapping and a texture test.
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November 16th, 2006, 11:52 AM
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Shrapnel Fanatic
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Re: New ship model trial
Looks very good. Texturing it might prove to be a bit of a bear though. Can't wait to see what you come up with.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 16th, 2006, 01:04 PM
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Brigadier General
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Join Date: Nov 2001
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Re: New ship model trial
I’m not crazy about it. I preferred the first version to the second. The second just looks to generic, if you know what I mean?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 4th, 2007, 01:10 AM
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Re: New ship model trial
Looks good, could you do a WW2 era looking battleship but for use in space? Would fit well with that first model.
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May 8th, 2007, 09:20 PM
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Corporal
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Re: New ship model trial
I have a related question--I have a Vree shipset I made back in SEIV using Maya to generate 3D models. I just took screenshots then, but now that SEV uses 3D models in-game, I can use the maya .X file exporter to turn them into usable models.
However, what do you do with textures and scaling and such? How do I control how big the model is in-game, and how it's textured? Modelling is not the issue for me. But turning that model into something the game can read... how is that done?
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