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November 14th, 2006, 07:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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RFC: placeholder dummy template MOD please
Request For Comments:
As per other conversations, IF it is possible to get some needed changes to midgame by editing a mod, then we could probably use a dummy template one.
We could recommend that ALL games, MP or Solo, start with this mod in place. It would allow for mid-game fixes (altho if its true that this can be done then Im worried about host cheating).
PLEASE I would rather it was minimum blank. Or maybe commented out and giving some basic templates. There is NO "fix" mod Ive seen yet that I would recommend everyone to use. At most, I might consider it a good idea to add some basic names and features to the modders nations slots so they can be added to games.
Discussion?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 14th, 2006, 09:25 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: RFC: placeholder dummy template MOD please
This is a really good idea. I was thinking about it a few days ago. I've done a bunch of mods, and it would really help out. You could have an item, monster, commander, each with all attribs included but remarked out. Etc. etc. I'd do it, but I am working waaaaaaay too much right now, with no end in sight....
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--Uh-Nu-Buh, Fire/Death
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November 14th, 2006, 11:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: RFC: placeholder dummy template MOD please
There are any number of ways for the host to cheat if the host is so inclined - altering mods mid-game, while I'm sure it's possible, probably causes havoc if the clients don't have the same mods (tactical combat replays won't match, I'd think.)
Anyway, here's a mod with just-a-banner (it's solid white,) and a bunch of blank selects. None of them change anything as far as I can tell, but you can blank (or comment out) the mod entirely with a global replace for # to -.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 14th, 2006, 11:49 PM
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Captain
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Join Date: Feb 2005
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Re: RFC: placeholder dummy template MOD please
Quote:
tactical combat replays won't match, I'd think.
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I changed monster attributes in mods mid game and the tactical combat adjusted to all the changes seamlessly. Never tried removing a monster though.
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November 15th, 2006, 12:45 AM
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Major General
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Join Date: Feb 2005
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Re: RFC: placeholder dummy template MOD please
Sure, but what about the players, who have a different version of the same mod? I think their tactical combat would display the stats from their version, not from yours - I'm not sure, though.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 15th, 2006, 12:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: RFC: placeholder dummy template MOD please
The pros and cons of this do need some experimentation. We should figure out what kinds of things do and dont trasfer transparently as part of the turn file.
Im also curious about mods which affect the fatherland file. If I do a mod which renames or re-flags nations, then how much requires that the players have to have the same mod.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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