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  #1  
Old May 26th, 2001, 05:01 AM
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Atrocities Atrocities is offline
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Default Sneak Attack, (an idea based upon Pearl Harbor)

I must admit, after seeing this awesome movie, a brilliantly directed movie by Michael Bay, written by Randall Wallace, and produced by Jerry Bruckheimer, is well worth the price of admission. How can I say this? This movie is a great inspiration to behold. It is brimming with cameos and good acting. I really like this movie a lot, and will see it again. It’s a strong cross between Titanic, (love affair with a really unusual twist and turn) Saving Private Ryan, (For the action, and one of the actors), Thin Red Line (for drama effect.) The movie does a very professional job of explaining why the Jap's did what they did, and how they were able to carry it out. Historically speaking, it is damned accurate, and damned compelling.

Again, the movie is full of cameos, and good hearted drama mixed with historical facts, chick flickness, and stand up and cheer "Lets get it on" down home, country loving action. From the appearance of "Armageddon's Captain Willie Sharp (don't recall the actors name) and his dramatic response to being called a German, to the end of the movie, you'll be enthralled and entertained. This is no boring chick flick guys, this is a must see movie.

Now onto the topic at hand, seeing this movie inspired me to think of a new game scenario.

Sneak Attack

Basically, you start the game out with 5 systems, 50 worlds max, in a small section of the galaxy. At the start of the game, all the players are buddy buddy, while everyone is plotting to sneak attack someone. The goal would be for you to try and figure out who's going to hit you, while making plans to hit someone. Everybody would have 3 to 5 specific military bases with between 20 to 100 ships at each protecting that system.

Think of it, you're making plans to hit player 3, while player 5 makes plans against you. You launch your sneak attack, and before you can get to your objective, player 5 glasses your 5th colony system, obliterating your entire 5th fleet leaving your home system open to invasion.

Muuuumm what a thought. This would be a heavy Intel based game as well. Every player would know every player. It would start out with an entirely explored galaxy, and the objective would be conquest. Of course, sensors to scan for cloaked ships would be excluded from this scenario as that would give too much of an advantage. Also, mod in Cloaking devices for fighters, while making large ships like battle cruisers and above too big for a cloak. That would add a lot of flavor to the game.

Again, if you have not seen Pearl yet, please go see it. The hype on this one is on the up and up. It is a darn good movie.
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Old May 26th, 2001, 05:20 AM

Phier Phier is offline
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Default Re: Sneak Attack, (an idea based upon Pearl Harbor)

Any movie which was worried about offending the Japanese over their actions in WWII and edits it accordingly is NOT historical. Some time read the history of the Japanese Empire in WWII, the things they did in China alone you can not forget once you read them. This isn't racist, I just don't like to see history rewritten.

As for your idea, thats basicly how I play my games anyways. Be buddy buddy until the fleets are in place and then fry them. I did run into a problem with it in my current game. I didn't have any sensors on my fleet and when I attacked his two battleships in his home system I found out it was his 26 battleships and dreds. Opps.

[This message has been edited by Phier (edited 26 May 2001).]
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Old May 26th, 2001, 05:47 AM

sunzoner sunzoner is offline
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Default Re: Sneak Attack, (an idea based upon Pearl Harbor)

While the world worries aboiut offending the Jap, they continue to rewrite history to reflect their "liberation" of Asia-Pacific and their "advancement" into China...
BTW, the AI should be able to send a message to player that goes along this line:
"[Ai empire] deplore all wars. We have not converted your planets to our side by use of intellegence. We are offended by your racist remarks!"
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Old May 26th, 2001, 06:30 AM
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Default Re: Sneak Attack, (an idea based upon Pearl Harbor)

quote:
Any movie which was worried about offending the Japanese over their actions in WWII and edits it accordingly is NOT historical. Some time read the history of the Japanese Empire in WWII, the things they did in China alone you can not forget once you read them. This isn't racist, I just don't like to see history rewritten.


To be honest with you, they did not edit what happened. They dipicited the FACTS that lead the Japanes to do what they did. They did not hide or alter the truth. In fact, there was a very bloody shoot out at the end of the movie that clearly showed the Japanize were not nice.



[This message has been edited by Atrocities (edited 26 May 2001).]
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Old May 26th, 2001, 07:20 AM

Magnum357 Magnum357 is offline
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Default Re: Sneak Attack, (an idea based upon Pearl Harbor)

Hey Atrocities, that is a neat idea on a senario of sneak attack for SE4. It would be great for a short PBEM tournament game. See which player in your group can decisively win a war!

As for the movie, I haven't seen it yet, but I have to admit that I'm a bit skeptical if it is any good. I'm pretty critical on my war movies. I like them acurate, and I don't like them to be "chick flicks" (hey, its war! Theirs nothing romantic about warfare!). A few of my favorite war movies are "Tora, Tora, Tora", "Glory", "Gettysburg", and a few others. I hope your right Atrocities about the movie. I hope in my opinion that they did a good job with it.
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I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

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Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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Old May 26th, 2001, 10:34 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Sneak Attack, (an idea based upon Pearl Harbor)

quote:
Originally posted by Atrocities:
... It would start out with an entirely explored galaxy, and the objective would be conquest. Of course, sensors to scan for cloaked ships would be excluded from this scenario as that would give too much of an advantage...


You just have to set omnipresent view to active and you are set. With this setup every sensor is completely worthless (bug?) and cloaking at the lowest level turns you absolutely invisible.

Best scenario to improve persecution mania.


[This message has been edited by PsychoTechFreak (edited 26 May 2001).]
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