|
|
|
|
|
December 6th, 2006, 10:02 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Reign of the Vampiri
Version 0.27
Added hot fixes for blessing type spells by Dr. Praetorious.
Last edited by Amos; December 2nd, 2008 at 07:29 AM..
|
The Following User Says Thank You to Amos For This Useful Post:
|
|
December 8th, 2006, 03:40 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
I didnt like the plume on "Maester", so I changed the helm a bit.
|
December 8th, 2006, 08:32 PM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: New Mod: Reign of the Vampiri
Only had enough time to glimpse the mod. Its very pretty!
I hope to have time to play test is soon...
|
December 8th, 2006, 10:14 PM
|
|
Corporal
|
|
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: New Mod: Reign of the Vampiri
I looked at the spreadsheet but I've been too busy with the end of the quarter to try it. It looks really cool and I'm going to test it over break! Thanks for producing these mods!
|
December 12th, 2006, 08:23 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Changed "Ghoul" sprite. Head Hunter's cost changed.
|
December 19th, 2006, 11:48 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
|
|
Re: New Mod: Reign of the Vampiri
I played a bit of a game with this and i liked it. Fun concept,nice art,and decent implementation. Every other mod i have tried except one has been obviously and massively overpowered, but this one seemed ok. Good job and thanks!
|
September 5th, 2007, 05:06 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Mod: Reign of the Vampiri
There's also Late Ulm's Blood Marshall hero, who is rather awesome in his plate armor, especially if you forge him a helmet...
Might want to compare these guys to his stats for balance considerations, and realize that he's a unique Ulmish hero.
|
September 5th, 2007, 05:51 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Mod: Reign of the Vampiri
I like Vampire: Dark Ages! Well, I've never actually played it, but I've read the book cover to cover.
As chance would have it it's out on my desk right now in fact. White Wolf books are awesome.
|
September 5th, 2007, 07:20 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Mod: Reign of the Vampiri
Game balance is a difficult, thorny question - I talked about this some in another thread (and suggested the higher resource costs).
However, I'm not sure that LA Ulm (not generally regarded as a powerhouse of deadly kung fu) is the right standard to judge national power levels.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
September 5th, 2007, 08:43 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Mod: Reign of the Vampiri
This mod changes Marshall's stats as well as those of basic vampire, vampire count and vampire lord. I added higher regen and def while removing immortality from basic vampire. I also adjusted resists.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|