|
|
|
|
|
December 13th, 2006, 12:02 AM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
A little artisanal map... with 1225 provinces
... 170 underwater, more than 100 in an underworld of cave provinces. This map also features naval roads and gateways allowing to travel to distant locations.
The zip file is too big for this forum, you can download it here :
http://www.megaupload.com/?d=1SG62P4Z
or here... http://rapidshare.com/files/7260437/oeridia.zip.html
(I'm searching a better host as these free download services are very slow, if someone want to host the file just do it)
This map has a very long story. It was the map of a diplo/role artisanal pbem game on the World of Greyhawk I've organized about 10 years ago, including provinces for areas like the temple of elemental evil, the drow underworld etc... (I've for sure ftaghned a lot with the size, just imagine that it was the board of a non automated game, with a printed version where I moved the units each weak following the orders of about 40 players -I've stopped after a year, realizing I couldn't continue and do anything else of my life in the same time-).
Anyway, having this map on a disk since my first PC, it would have been criminal not to adapt it for dominions, so I've started to add sea provinces (the first version had just naval roads) and to "white pixelise" it for dom2. Then I've realised that the game was scandalously limited to 500 provinces, I've waited 3 more years, and finally I've finished the adaptation for dom3.
Note that this map is more than a little old and isn't as pretty as many recent creations.
Considering the size of the map I can't also be sure that I've given to all provinces the right terrains and neighbors, I publish it now mostly because it would take some more years to fully test it alone, so consider it a beta version. Normally borders you can cross are orange and unpassable borders red, and all the special connexions are resumed on the left side of the map. If you find errors pm me.
You are supposed to start on a province with at least 4 land neighbours if you are a land nations (or 3 sea for a sea nations) and all wastes, caverns, underworld entrances and swamps are nostart as well as the isles and the two southern continents, but I may have forgoten some bad start positions. The central region around the Nyr Dyv Lake counts many very big cities like Greyhawk, Dyvers etc... and all these provinces and their neighbors should be nostart too. So the players start in the positions of the civilized kingdoms of the Oeridia continent, with lots of lands to colonise out or under it, as well as the vast uncivilized wastes of the north and the west to explore and the rich free cities to conquer in the middle.
In this first version, the map hasn't special garnisons and poptypes and has only a few special provinces, mostly the biggest cities.
In the next versions I plan to develop more special locations, with special guards etc... like in the Faerun map, especially the underworld regions. I will perhaps also make a Greyhawk mod to create adapted poptypes, monsters, etc...
Last edited by lch; August 26th, 2008 at 08:15 AM..
|
The Following 2 Users Say Thank You to Twan For This Useful Post:
|
|
December 13th, 2006, 02:58 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: A little artisanal map... with 1225 provinces
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
December 13th, 2006, 09:37 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Looks good
Looking forward to the specialized map.
|
December 13th, 2006, 10:34 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Hmm, I seem to be getting competition for the big maps.
This monster only outweighs the biggest Faerun map by a factor three...
Should be REALLY good when you add the specials. I like the graphics just fine, even if a bit more earth-tones plains would perhaps look better.
Edi
|
May 31st, 2007, 02:32 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Quote:
Edi said:
Hmm, I seem to be getting competition for the big maps.
This monster only outweighs the biggest Faerun map by a factor three...
Should be REALLY good when you add the specials. I like the graphics just fine, even if a bit more earth-tones plains would perhaps look better.
Edi
|
Hi I love the big maps! Have you posted yours anywhere? Thanks!
|
May 31st, 2007, 02:45 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Not yet. It's still in the works, but will be coming out in the near future.
|
December 13th, 2006, 10:38 AM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Thanks Gandalf.
|
December 13th, 2006, 11:09 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Wow, this is pretty awesome!
I think I'll try it today
By the way, Opening up the image in Photoshop and applying a Smart Blur (2[or maybe 3?] pixels, 45 threshold, high quality, normal mode) smooths most (though not all) of the more troublesome over-pixelated areas, with only mild damage to the image (swamp bushes of a specific kind got blurred). It keeps mountains/castles and the like the same way they were before, but makes most of the terrain easier on the eye.
Also, Edi, 666 Posts
EDIT: Forgot to mention you should first copy-paste all your white pixels to a new layer, then do the blurring, then make sure no new white pixels were added, then past the white pixels back.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
December 13th, 2006, 12:54 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Great map, i'll try it out in a very big sp game and hopefully in some mp games later!
In addition to #knownfeature "Volcano" you could also add the new dom3 sites:
#knownfeature "Desert" (+death/heat scale)
#knownfeature "Rain Forest" (+growth/heat scale)
#knownfeature "Tundra" (+cold scale)
for the deserts, jungles and tundras. That would be some nice features and provide some natural heat and cold in the provinces.
Some little bugs i found:
987 seems to be a forest but the map means its farmland.
382 should've farmland
461+481 have 2 mountain symbols, maybe this is intended!?
|
May 28th, 2007, 02:39 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: A little artisanal map... with 1225 provinces
Ah, I missed the message that there was a playable version of this - I thought it was going to be months still.
So I gave it a try, and well, am still playing... got hooked again.
This is a wonderful map for those of us who can get hooked by a huge world. I know you mean to do a lot more work but the version as of now (part way through the thread) is very nice, with a good amount of custom stuff on it already (I like the Tundra terrain sites where appropriate, for instance). I think it's a good idea to play it with the random sites turned down a few notches (or even to 0% base chance) since there are hand-placed sites and the map is so enormous. The teleporters and underground areas make it more than just a huge map. I like the "this was an old huge RPG campaign" flavor too, even though I'm not a D&D fan (TFT & GURPS, yes...). Anyway, I'm having a great time with it, and will let you know if I have any specific feedback.
On the issue of the lag with the map, I have some but not too much. I am sure it is because the map image is so large, and with all the detail, I wouldn't want it smaller. The issue will I think tend to be not so much the system RAM, but the amount of video VRAM on the video card.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|