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December 27th, 2006, 12:47 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
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Map Help - Church Tower Elevation
I'm just finishing up a Normandy map and would like to make sure units in church buildings get a good view of the surrounding countryside.
With church on level ground I tried adding a single level 4 hill hex within the church. This works quite well, the six surrounding hexes are then slopes. But it doesn't always seem to stay this way once I save the map and reopen it.
Worse case scenario: I will just make a small hill and then position the churches on hills.
Has anyone already fiddled with this and have a good solution?
Perhaps you have some insight Don?
Thanks,
Cross
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January 2nd, 2007, 09:28 AM
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Sergeant
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Join Date: Feb 2006
Location: Melbourne
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Re: Map Help - Church Tower Elevation
Hi Cross
Pyros has done this successfully in his ANZAC campaign.
I have seen quite high elevations too, 60+
My bet is that you need to set the elevation first, on open terrain...and then add the building.
That's what I would try.
The map editor sometimes doesn't like to have tiles added and subtracted too much. I laid some wire once then couldn't delete it. The icon stayed but the effects disappeared!
Use the hot key for changing elevation, it's the "asterix" (shift 8). Make the sloped hexes (bordering the one you want to be the tower) back to zero, or whatever the surrounding level should be.
This is a different command from the button on the right side of the screen that you use to set hills.
This hotkey is best used just after you have created the hex.
Have a play, you'll see what I mean.
Always do elevation first then save. Keep a few different versions of your maps as they progress. That way, if you do have to start over because the map is getting glitchy...you don't have to start from scratch.
Just some suggestions. Sorry if you already knew all that info.
Good luck.
SGT
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SGT WALRUS
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September 25th, 2007, 01:05 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Map Help - Church Tower Elevation
Building elevation seems to work in a way that building height is average of neighboring hexes heights. Didn't manage to change height of a single building and keep neghboring hexes on original levels (unfortunately, trick by SgtWalrus doesn't work for me).
I'd be most grateful if someone is able to enlighten me how to do that.
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September 25th, 2007, 05:30 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: Map Help - Church Tower Elevation
The only success I've had giving building height beyond the surrounding landing was when I cobbled together a Rhine River Map and wanted a castle with a commanding view. I built up a 90 M hill and covered it with mostly impassable terrain with a road up the side then put two Government type buildings on top, one right on the edge. That gives a fairly commanding view of the bridge and surrounding countryside, but you need more than just one spotter or whatever to get a 360 view. Realistically there are still blind spots.
Prosit!
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September 26th, 2007, 05:08 PM
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Corporal
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Join Date: Jun 2006
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Re: Map Help - Church Tower Elevation *DELETED*
Post deleted by baggypants
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September 26th, 2007, 05:33 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: Map Help - Church Tower Elevation
Not sure what the Convention says, but the fact was they were used for OP's and other uses by both sides. Their promeniance in most areas made them idea for spotting. This can still be seen today all over Europe. I would suspect that there would the hope that the enemy's not going to bomb the hell out of church as well.
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September 27th, 2007, 03:01 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Map Help - Church Tower Elevation
Quote:
baggypants said:
I believe that military use of a church is against the Geneva Convention. If you do it there should be some penalty. Can a victory hex be worth negative points?
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Dunno if against conventions but Church tower was usually first place used by arty OP or snipers and as well first target of enemy fire
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