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Old June 2nd, 2001, 12:13 AM
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Default Would an auto turn feature...

I was wondering if it would be possible to incorperate an automatic turn feature into the game. One that could be set to perform a turn automatically at pre-specified intervals.

That way the game could be ongoing while your away.

Perhaps have a setting that simply prevents combat or allows for INTERCEPTION of enemy ships and automatically calculates the combat's victor.

Ok, its a pipe dream, but still is it possible from a game play and programing stand point? Would you like a feature like this, yes or no, and why?
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Old June 2nd, 2001, 12:31 AM
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Default Re: Would an auto turn feature...

quote:
I was wondering if it would be possible to incorperate an automatic turn feature into the game. One that could be set to perform a turn automatically at pre-specified intervals.
That way the game could be ongoing while your away.

Wha?

Would this be for a PBEM game or something?
And what exactly do you want from it? Just to have a general "plan" for the AI that plays your turn for you, like "Secure Ikyak system, attack Yoshri system"?
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Old June 2nd, 2001, 12:33 AM
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Default Re: Would an auto turn feature...

No actually SJ, I was think more along the lines of it being a solo play feature. Your ships would intercept any enemy ships within a sector, and engage them. The victor would be calculated and the game would continue. Perhaps a feature to implent would be one that pauses the game if YOUR fleet is destroyed within any one system.
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Old June 2nd, 2001, 01:09 AM

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Default Re: Would an auto turn feature...

Do you want to PLAY a game or RUN a simulation ?? I tried letting the ministers take over in one of my games when only an AI neutral was left in one system (set as systems to avoid and no AI politics/attack). I wanted all the planets colonized to get my racial points up, but did not want to spend a week doing all the micro management. It ran a couple of turns then locked up. Interrupt showed as SE IV task not responding. So I guess if you have a big (>300-500 colonies) empire the AI chokes on it anyway.
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Old June 2nd, 2001, 01:25 AM
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Default Re: Would an auto turn feature...

How would you handle planets/suns exploding?
You can write a macro that will click the end turn button and all the ok pop up window buttons. But the Ai can not handle or respond this. So auto running your game could result in you losing a system or two.
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Old June 5th, 2001, 01:40 AM

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Default Re: Would an auto turn feature...

Why don't you try setting all players to 'computer controlled'? That would work wouldn't it? (Your game probably would go quite fast though...)
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