|
|
|
|
June 4th, 2001, 08:12 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Anyone notice?
I am playing a game using v1.35 and Dev mod. I am able to retrofit the same ship any number of times in a turn. This allows for the construction of a sphereworld in 3 turns, provided you have enough resources, builders and repair units. Is this right? Can you also retrfit the same ship any number of times in the same turn in the standard game?
|
June 4th, 2001, 09:00 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Anyone notice?
It's possible unmodded, as well. It's probably expensive, 'tho... and on shaky ground ethically/realistically. The only time I've used multiple refits is to move from one old ship class to a much improved model (in particular, adding a QR, MC III, sensors and cloak often increases organic cost to the point where a single refit won't work -- resource cost increase limits may be checked resource-by-resource), and normally that takes only one meta-class for refitting (possibly two for an AI ship -> top-of-the-line class).
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
June 4th, 2001, 09:10 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Anyone notice?
I wasn't sure if this was something that was suppose to be fixed in a patch.
|
June 4th, 2001, 09:16 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Anyone notice?
quote: t's possible unmodded, as well. It's probably expensive, 'tho... and on shaky ground ethically/realistically.
As an example, doing a retroseries from a 9000 point ship/base (buildable in one turn at 3000 each resource) way up to a 100,000 point (total) beast, will cost you 200,000 resources on the second turn.
__________________
Things you want:
|
June 5th, 2001, 03:22 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Anyone notice?
Retrofit costs are going up in the next patch, too. Also, this won't work in simultaneous mode games, where you can only do one retrofit per turn.
PvK
|
June 6th, 2001, 01:09 AM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Anyone notice?
I wish they would fix it though. I'll have to watch my hotseat opponents more carefully, now I think I know why they have fleets of DN's on the second turn of some game, high tech 10 good planet start. The sneaky buggers!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|