|
|
|
|
|
January 21st, 2007, 04:48 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
[In-Progress] Unofficial SEIV Expansion Pack
Since it seems that there are more than a few people are still playing SEIV, and MM is busy with the development of SEV, I thought it might be good to assemble an unofficial expansion pack.
I'd like to have this be a community effort, possibly adapting some of the mods, shipsets and graphics that are already out there. I won't be able to do this alone.
The expansion should match the look and feel of stock SEIV Deluxe 1.95c (so no QNP) and compatible with stock AI, data files, etc. A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack.
If you have created a SEIV mod, post here if you want some of its content included in the expansion pack.
If you have a race style you want included, post here.
If you're interested in creating original content or adapting existinc content for use in the expansion pack, post here too.
And if you have any other ideas, then by all means post them here.
---------------------------------
The expansion should include:
New components and facilities
These should be balanced with stock components and facilities and correspond to any extended tech levels.
new races
These should contain both ship images and AI. Original sets only (so no Star Trek races)
new advanced racial traits
These could follow the same pattern as stock traits (separate tech area), or be embedded into the tech tree.
Expanded tech areas that were somewhat neglected in stock (like biology, chemistry, gravitational manipulation, drones and remote mining)
------------------------------------
Other Possible additions:
new planet types
new system or quadrant types
new ruin techs
new mounts
an honest-to-goodness scenario
new music
text file additions - design types, cultures, etc.
new events
new formations
new hulls
|
January 21st, 2007, 06:37 PM
|
|
Sergeant
|
|
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make)
besides there is the TMD mod and thats just for the A.I anyways
|
January 21st, 2007, 10:12 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
A user should be able to unzip the expansion pack to their main data folder just like the ImageModpack.
|
Such an "expansion" could not change much more than the default name lists.
Otherwise it breaks savegames and screws up multiplayer bad.
__________________
Things you want:
|
January 22nd, 2007, 02:51 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Suicide Junkie said:
Such an "expansion" could not change much more than the default name lists.
Otherwise it breaks savegames and screws up multiplayer bad.
|
I forgot about that. Best to make it a regular mod then, and maybe include a copy of Matryx's SE4 Mod Launcher (if he's still around to ask).
|
January 22nd, 2007, 04:07 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
January 23rd, 2007, 09:54 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
bearclaw said:
racial cross-over techs!
And more than 1 level to unique techs. I've added 5 levels to each unique tech in my mod. Works well.
|
Having archaeological racial traits be required to get the most out of ruins is also nifty.
__________________
Things you want:
|
January 25th, 2007, 06:01 PM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Ironmanbc said:
To be honest we dont need an expansion pack (I myself am too busy playing the mods that people make)
besides there is the TMD mod and thats just for the A.I anyways
|
I STRONGLY disagree with you here !!!
" WE" would very much like to see just such an Expansion Pack. The various things listed so far by Urendi Maleldil, Gandalf Parker,and the others are a perfect example that there IS just such an interest out there.
I personally think this thread is on the right track, and would be more than willing to offer whatever help and material I can.
|
January 25th, 2007, 06:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Nothing we could do would really be "expansion pack" material, however (at least, in the real sense of an expansion pack, not the atrocities some big companies call "expansions"). An expansion pack would necessarily add much in the way of new hard code abilities and such.
|
January 26th, 2007, 03:45 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
This effort would be more along the lines of an ADD ON pack.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
January 26th, 2007, 02:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Since the basic SEIV is something like 100 stars, 8 nations, and loads of other low settings that many of us might not even remember; I will certainly think of it as an expansion
But you are probably right. Add-On might work for sales.
Whoever wants to do the work can upload it to CafePress on a free account and let people go there to buy it. Id have no problem paying 10 or 20 dollars for it. And it certainly wouldnt bother me if the person got some dollars for the work.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|