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June 10th, 2001, 07:25 PM
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Private
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Join Date: May 2001
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Another stacked figher bug (I think)
Using the talisman your normal weapons can hit enemy fighters without fail. This is fine and good of course, but it seems that stacked fighters are also considered one unit for damage. Using the devnulmod and a spinal weapon doing about 600 damage, one shot was able to kill a group of 5 fighters. 4 shots of about 200 damage each killed a group of about 15 fighters etc. Now unless the fighter formation is 'line up in a row', this should not be possible.
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June 10th, 2001, 07:45 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Another stacked figher bug (I think)
I think that this has been noted before, the first fighter gets the benefit of all their shields but if it is destroyed the extra damage goes directly against the next fighter, ignoring shields, and the next etc. There is a fairly recent thread about this, search under fighters/fighter bugs.
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June 10th, 2001, 07:46 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Another stacked figher bug (I think)
quote: Originally posted by Phier:
Using the talisman your normal weapons can hit enemy fighters without fail. This is fine and good of course, but it seems that stacked fighters are also considered one unit for damage. Using the devnulmod and a spinal weapon doing about 600 damage, one shot was able to kill a group of 5 fighters. 4 shots of about 200 damage each killed a group of about 15 fighters etc. Now unless the fighter formation is 'line up in a row', this should not be possible.
This is how fighters work. All units are treated as "composite" stacks just like ships in the original MOO. Yeah, it's unrealistic in some ways but it's still much cooler to have units than not to have them. Maybe in SE V they will be individually managed. 
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June 10th, 2001, 10:42 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Another stacked figher bug (I think)
The really annoying thing about this is that it's only the shields of the first fighters that does any good. Once the first fighters shields are down and it dies all extra damage is applied to the rest of the fighters without taking into account their shields.
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You can make friends at home!
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June 11th, 2001, 07:39 PM
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Major
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Join Date: Dec 2000
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Re: Another stacked figher bug (I think)
BTW - this bug applies to satellites as well. I've been paying closer attention to the combat display, and watched the effect; a meson bLaster finished off the first satellite, and then did internal damage on the second satellite. The NEXT meson bLaster shot was applied to the second satellite's shields, fortunately. But that doesn't solve the problem of a single large weapon tearing through a single unit's shields and then doing internal damage on all the other units...
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June 11th, 2001, 07:44 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Another stacked figher bug (I think)
Probably does the same thing to weapons platforms too. It must be due to the fact that unit can stack in the same space.
Maybe this shouldn't be fixed, units are very powerful already.
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