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February 25th, 2007, 05:32 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Vanishing Commanders
One of my MP games is in year 5 now.
I had 2 Naiads in a province casting Voice of Tiamat. Some turns ago the first naiad suddenly vanished without any message.
In the messages i got a "Philia cast Voice of Tiamat". Instead of a picture of the commander there was just nothing at the start of the message.
No more information. The commander was just disappeared.
The second Naiad cast 1 more turn and moved than for 2 turns. In the actual turn the commander is vanished too. No information nothing, just no naiad where it should be.
I'm not sure what happens. I've a big nation with several hundreds commanders and thousands of troops. I'm not sure the 2 naiads were the only commanders but on the first look they were.
Did anybody notice something equal? Maybe its up to conjured commanders, maybe up to naiads but anyway its weird.
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February 25th, 2007, 05:35 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Vanishing Commanders
Najads .. moved .. vanished .. the AI does that as well :/
Hint: Read their description again ...
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 25th, 2007, 05:38 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Vanishing Commanders
Thanks, I should really read it right 
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February 25th, 2007, 07:08 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Vanishing Commanders
Or just have a look at their HP, I don't know if the problem here was that you let it reach zero over time. Honestly, I couldn't make out what you were trying to say.
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February 25th, 2007, 07:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Vanishing Commanders
There are spells which can snatch commanders also. Im not sure how they look on the other side. Wind Ride for example.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 25th, 2007, 08:53 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Vanishing Commanders
SPOILER SPACE
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Najads and their eastern counterpart, the Nushi, "slowly wither and die" (lose 1+ HP each turn) if they leave their home province. It's in the spell and unit description 
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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