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March 4th, 2007, 01:35 PM
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Major General
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Destroyer of worlds weapon slots
Just read Edi's WAD post.
Apparently its possible, I believe that a destroyer of worlds pretender can have the 4 hand slots equipped with magic items and still keep the plague bow and lightning weapon as well.
Can anyone tell me what to equip and where, what order to put it in, please?
Assume I can build any magic item upto lvl 6 constuction.
Also anyone's thoughts on the best equipment to equip a destroyer of worlds pretender would be cool.
Thanks in advance.
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March 4th, 2007, 01:37 PM
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Brigadier General
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Re: Destroyer of worlds weapon slots
What magic paths does he have?
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March 4th, 2007, 02:40 PM
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Re: Destroyer of worlds weapon slots
as long as you don't give him any ranged weapons he'll keep the lightning and the bow. if you give him only ranged weapons he'll keep the non-ranged weapons.
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March 4th, 2007, 02:56 PM
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
as long as you don't give him any ranged weapons he'll keep the lightning and the bow. if you give him only ranged weapons he'll keep the non-ranged weapons.
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This is not correct, I equipped a rat tail and all 4 natural weapons vanished.
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March 4th, 2007, 03:05 PM
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Re: Destroyer of worlds weapon slots
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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March 4th, 2007, 03:11 PM
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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Excellent, this is exactly what I wanted. So the key is to make the last slot a shield? Can you have 2 shields btw and would you after go weapon+shield+weapon+shield, thus having the effects from 2 weapons, 2 shields, plus still keeping your plague bow and lightning attacks?
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March 4th, 2007, 04:01 PM
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National Security Advisor
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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That'd be the test I was talking about in the WAD post and that I hadn't done. Thanks for confirming it.
Edi
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March 4th, 2007, 02:54 PM
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Re: Destroyer of worlds weapon slots
Quote:
Shovah32 said:
What magic paths does he have?
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He did have 4A & 4D but has died once so its 3 in each now.
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March 4th, 2007, 05:20 PM
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Re: Destroyer of worlds weapon slots
So, what you were asking was how to exploit a bug, yes?
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March 4th, 2007, 05:33 PM
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Re: Destroyer of worlds weapon slots
Quote:
lch said:
So, what you were asking was how to exploit a bug, yes?
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As Edi says, this IS NOT A BUG. Its working as designed (WAD), you just after understand the mechanics of how to do it correctly, which I was confused about.
Like Edi says too many people are confusing bug with WAD. This is what made the bug thread unusable by the developers. Understandable however, given how complex Dom3 is.
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