|
|
|
|
March 21st, 2007, 06:33 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Who designed the !@#$ing cursor control of SEV?
Finally got my copy of SEV the other day. I was prepared to spend the sticker price of $40, but got it for half of that. Anyway, I pop it in and press the tutorial to get the feel of it. I know from reading prior posts that there were problem with the "user interface". If that meant the cursor control, they sure got that right. I even added the 1.25 patch, and I still couldn't control that darn sucker. The game is taking me 2-3 times longer to play because I keep having to move that cursor back to where I need it to go. You would think with a cursor controlled game such as this, some thought would have been given to make this better. Other than that, I'm enjoying the game. Graphics look sharp, and I love the new tech area. I just don't like the lack of cursor control.
|
March 21st, 2007, 06:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
Say what?
Do you mean the cursor jumps around, or perhaps oversteering due to low framerate?
__________________
Things you want:
|
March 21st, 2007, 06:57 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
Quote:
Suicide Junkie said:
Say what?
Do you mean the cursor jumps around, or perhaps oversteering due to low framerate?
|
It's more doing that than the other one. How do I correct this? It's driving me buggy.
|
March 21st, 2007, 07:01 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
Well, the second is due to having a low framerate. Hardware limited... mitigated by patience and compensating by slowing down before you get to where you want to click.
The former shouldn't really happen.
Unless you're moving the mouse around while a screen is loading or something, and the processor is busy.
An outside possibility is one of the accessibility features of windows, where it will make your cursor jump to the buttons of a message box when one pops up. You could try disabling that.
__________________
Things you want:
|
March 21st, 2007, 07:55 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
Yeah, that's definitely a technical issue. IIRC someone over at spaceempires5.com was having the same issue, I'll see if I can find the post and if they ever fixed it.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 21st, 2007, 08:00 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Who designed the !@#$ing cursor control of SEV
I had serious problems with the mouse lagging and jerking when I started playing. Turning down the graphics settings definetly helped.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
March 21st, 2007, 06:49 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV?
Are you having a problem with the cursor lagging? You may try to run the game in graphics safe mode, if I am correct that should fix your problem.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
|
March 24th, 2007, 12:29 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
I reduced the graphics to low, and all my cursor problems went away. I should have realized my system was too old. Anyway, the game looks almost exactly the same, I haven't lost any detail in the planets, stars, warp points, etc. I can even enter nebula systems now, without the sound skipping.
|
March 26th, 2007, 07:57 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Who designed the !@#$ing cursor control of SEV
Huh. I can't remember having any cursor problems.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
March 27th, 2007, 10:40 AM
|
|
Private
|
|
Join Date: Oct 2006
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Who designed the !@#$ing cursor control of SEV
If it is jumping around a lot and you don't think it is low video capabilities there is something else that I've seen cause this personally:
Mouse acceleration/control software. Specifically mouseware that comes with Logitech mice. If you have that installed or something similar and running try disabling it temporally or just plain uninstalling it if you don't use its features.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|