.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2007, 09:07 AM
QXel's Avatar

QXel QXel is offline
Corporal
 
Join Date: Dec 2006
Location: France, south
Posts: 100
Thanks: 1
Thanked 0 Times in 0 Posts
QXel is on a distinguished road
Default [Q] [Ermor LA] Generated undeads & Co

I have a question about the undeads generation in the province with forts.
Does the type of fort matter or just the Dominion level ? For instance : do I keep a just conquered fort or demolish it to build an Ermor fort at its place ?

More : in which way the Dominion level seems to influence the numbers and type of undeads you get ?
I have many many forts in provinces that are all at the max of 10 in Dominion level (SP game, don't worry ;o), but it seems that I don't get the same type, number, etc. of undeads in each of them. There is a lot of difference, I mean ! Not just one or two Velites more or less ... Sometimes I get several Holy Undead Horsemen (I forgot their name, sorry - chevalier of the sepulchre ?), and sometime none of them ... well it's seems pretty random, which it maybe exactly what it's intended, but didn't knowing that, I ask.

Same question apply with the spirits generated by Soul Gate, obviously ;o)

And same thing for the undeads Commanders generated (Mound Kings - on horse or on feet, Censor, or Shadow Tribune w/ Soul Gate) :^DD

Thanks for any experience feedback.
__________________
QXel

The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
Reply With Quote
  #2  
Old May 9th, 2007, 09:51 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: [Q] [Ermor LA] Generated undeads & Co

The types of undead generated are random. You will get Velites, Legionnaires and Knights of the Unholy Sepulchre from provinces with forts. The Knights also require a temple, I think. The precise composition you get in each province is up to chance.

It doesn't matter what kind of fort you have, so long as you have one, so tearing down forts is not recommmended. They cost too much money.
Reply With Quote
  #3  
Old May 9th, 2007, 10:08 AM
QXel's Avatar

QXel QXel is offline
Corporal
 
Join Date: Dec 2006
Location: France, south
Posts: 100
Thanks: 1
Thanked 0 Times in 0 Posts
QXel is on a distinguished road
Default Re: [Q] [Ermor LA] Generated undeads & Co

Thanks.

And yes, tearing down the fort is definitely NOT a good idea, because of course it costs money (800 or 1000 GP), but above all, the Ermorians forts have much less defense than others ... so it don't make the deal.
__________________
QXel

The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.