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June 25th, 2007, 07:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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I *hate* unscripted Touch of Madness.
An unscripted Touch of Madness can send one's archers, mages, or pretender counter-productively running into melee, and there's no "execute the caster for treason or capital stupidity" option.
For, say, Arco -- where it's useful to have priestesses tagging along with your armies, for the healing and prayers -- is there a good workaround other than scripting every priestess and hoping they take the hint after five non-ToM orders?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 25th, 2007, 08:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: I *hate* unscripted Touch of Madness.
Mod touch of madness to be very high level, like N9D9, thus removing it from the game.
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June 26th, 2007, 11:27 AM
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Private
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Join Date: Apr 2004
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Re: I *hate* unscripted Touch of Madness.
i agree... or at least have the AI do a better job of making sure there is a squad melee troops close enough to have this cast upon. and not cast it if mages are present w/in the squad.
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June 26th, 2007, 11:36 AM
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Second Lieutenant
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Join Date: Jan 2007
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Re: I *hate* unscripted Touch of Madness.
Count me in the "hate" column too. Often I'll try to keep level 2 or above nature mages out of combat just to avoid this problem.
Heck, if it was merely a matter of a pointlessly wasted spell (think Earth mages spamming Legions of Steel), or even of wasted gems (mage thinks, "hmm, I think we need another puny elemental in this already lopsided battle..."), that'd be one thing.
But this spell gets friendly units killed. And sometimes very valuable units!
I think there needs to be a way to disable the AI from casting certain spells. This has often been suggested before though...
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June 26th, 2007, 12:06 PM
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Second Lieutenant
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Re: I *hate* unscripted Touch of Madness.
It should just give the beserker ability, without actually making the target beserk.
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June 26th, 2007, 12:22 PM
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Corporal
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Join Date: Dec 2004
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Re: I *hate* unscripted Touch of Madness.
Quote:
there needs to be a way to disable the AI from casting certain spells
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June 27th, 2007, 04:11 PM
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Sergeant
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Re: I *hate* unscripted Touch of Madness.
Count me in on a big vote for "don't cast unscripted." The number of times I've seen my mages send each other charging down the battlefield is ridiculous...
Especially as MA man, where you don't have the option to keep nature mages out of combat, where your mages are physically weak, and where you want to cluster your mages a bit for other reasons (Soothing Song).
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