.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2007, 07:45 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default I *hate* unscripted Touch of Madness.

An unscripted Touch of Madness can send one's archers, mages, or pretender counter-productively running into melee, and there's no "execute the caster for treason or capital stupidity" option.

For, say, Arco -- where it's useful to have priestesses tagging along with your armies, for the healing and prayers -- is there a good workaround other than scripting every priestess and hoping they take the hint after five non-ToM orders?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old June 25th, 2007, 08:20 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

Mod touch of madness to be very high level, like N9D9, thus removing it from the game.
Reply With Quote
  #3  
Old June 26th, 2007, 11:27 AM

bananafish bananafish is offline
Private
 
Join Date: Apr 2004
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
bananafish is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

i agree... or at least have the AI do a better job of making sure there is a squad melee troops close enough to have this cast upon. and not cast it if mages are present w/in the squad.
Reply With Quote
  #4  
Old June 26th, 2007, 11:36 AM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

Count me in the "hate" column too. Often I'll try to keep level 2 or above nature mages out of combat just to avoid this problem.

Heck, if it was merely a matter of a pointlessly wasted spell (think Earth mages spamming Legions of Steel), or even of wasted gems (mage thinks, "hmm, I think we need another puny elemental in this already lopsided battle..."), that'd be one thing.

But this spell gets friendly units killed. And sometimes very valuable units!

I think there needs to be a way to disable the AI from casting certain spells. This has often been suggested before though...
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
Reply With Quote
  #5  
Old June 26th, 2007, 12:06 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

It should just give the beserker ability, without actually making the target beserk.
Reply With Quote
  #6  
Old June 26th, 2007, 12:22 PM

PyroStock PyroStock is offline
Corporal
 
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
PyroStock is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

Quote:
there needs to be a way to disable the AI from casting certain spells
Reply With Quote
  #7  
Old June 27th, 2007, 04:11 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: I *hate* unscripted Touch of Madness.

Count me in on a big vote for "don't cast unscripted." The number of times I've seen my mages send each other charging down the battlefield is ridiculous...

Especially as MA man, where you don't have the option to keep nature mages out of combat, where your mages are physically weak, and where you want to cluster your mages a bit for other reasons (Soothing Song).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.